Q4 - Getting Started with Q4 Mapping [notes]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

Hipshot wrote:You should make that glowthingie in Q4 instead of Q3, since of the real time light there...
Alas I could never go overboard on the real time lighting. But I might use some of the design elements for a "quick" Q4 map. Q4 lighting still scares the heck out of me.
Post Reply