6 players maximum

Locked
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

6 players maximum

Post by iluvquake4 »

I'm finding my FPS is consistent with 6 players maximum. If any server goes any higher my FPS fluctuates like mad.

AMD 3800 x2, 7800 GT, 2 gigs ram, SB XFI

Anyone else finding this to be true?
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

What? more than 6 players are playing Quake 4 at the same time? That's hard to believe.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Anyhow, is it a netcode issue or is it because my own computer is struggling at working with more than 6 players?
Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

My comp does the same, only diff is that it's a 7900 GT with a gig of ram.

And by 3800 x2 do you mean dual core?
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Lower in-game settings, lower or turn of aa/af in video card control panel, set image quality options as high performance in video card control panel, play game at 800x600, disable vsync and force a decent refresh rate (120), don't have too many things running while playing game (disable apps not needed, esp. virus scanners etc.), tweak windows by disabling unused services etc. and lastly read the upset chaps q4 guide on getting max tweakage out of the game for fps. Or play mods like q4max that allow vertex lightning. or try dratchs fps map packs (which really speeds things up). :paranoid:
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Yes, dual core.

Hrm, yep tried all those tweaks, strangely it's all the same results.
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

My server in the begining would be full (16 players) and I never had a problem. Played just like Quake 3.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

It's like that with every server I join. I think it's my personal connection. Only 384 upload and 1.2 mb download. Yah, most people on servers say everything is smooth.
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

iluvquake4 wrote:It's like that with every server I join. I think it's my personal connection. Only 384 upload and 1.2 mb download. Yah, most people on servers say everything is smooth.
I think it's your upload because I have twice as much upload.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Ah okay. Time to look into cable as an option. Strange that upload would effect the FPS like that. I switched it to ISDN setting and it does feel quite a bit smoother and FPS tends to be more consistent. I wonder if it tweaks the client prediction?
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

The more often i read about this, the more i start to believe that there's some fundamental flaw somewhere in the code, some part that's coded particularly badly, making FPS drop with a considerable number of players on a server (regardless of the render detail settings). Perhaps when Q4 is completely dead and forgotten, within 6-12 months or so, the problem will be patched and Q4 will run fine with stable FPS and perhaps even consistent sounds. Who knows... :icon29:

Anyway, I decided not to touch the game until some nice Freeze Tag and/or CPMa-type mod (not Q4W, that's crap) shows up perhaps.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

It sounds like the netcode code has issues. Strangely, Doom 3 ROE's netcode is very smooth, however the game typically doesn't have more than 6 players on a server either.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

I'm starting to think it's the sound system, whether it be default or open al. It doesn't seem to be the visual rendering, because there can only be a few players in the same room, but when there are tons of sounds going on, the FPS drops like mad.

Using SB XFI here.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

The final fix was to set everything at low quality but all the advanced stuff cranked up. Now I get a constant 60 FPS. I guess I just gotta face the fact that High Quality is for next year's computer.

I'm curious, would a SLI setup have made a difference? I'm wierd and I like to run the game in a 640x480 window.

3800 x2 (dual core), 7800 GT, 2 gigs Corsair, SB XFI.

:)
Jagou
Posts: 30
Joined: Thu Mar 02, 2006 4:02 pm

Post by Jagou »

I'm wierd and I like to run the game in a 640x480 window.
That is pretty weird.
Shadrac
Posts: 21
Joined: Sat Mar 04, 2006 1:51 pm

Post by Shadrac »

I run 2 6600's in SLI with 2 gig ram, and an AMD 3000+ OC'd
I keep a steady 60 fps in most games.
I have cable 384 up, and 3mb down.
Settings on med to high with 2x AA.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

It must be my connection. I just ordered cable Internet which is supposed to be 6mb/384 to my current DSL 1.2/384.
Locked