AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Thu May 04, 2006 12:17 pm
I noted a few folks hanging out on servers that have player names with weapon icons in their names, i.e. like rockets or the rail.
I am wondering about this because it might interfer with stats tracking.
Thanx.
(First post outside of LEM... the end is neigh
)
Penguin
Posts: 33 Joined: Sat Sep 21, 2002 7:00 am
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by Penguin » Thu May 04, 2006 4:11 pm
There is a Quake 4 name maker that allows for icons...I'll see if I can find a link...
Save a cow - Eat a vegetarian
Penguin
Posts: 33 Joined: Sat Sep 21, 2002 7:00 am
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by Penguin » Thu May 04, 2006 4:13 pm
Save a cow - Eat a vegetarian
AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Thu May 04, 2006 4:19 pm
Just Googeled it as well.
Thanx.
Looks evil the code that you can now "hack" into a name tag.
{uZa}FreakOfNature
Posts: 151 Joined: Thu Oct 20, 2005 2:18 am
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by {uZa}FreakOfNature » Sat May 06, 2006 1:23 am
As far as it effecting Stats Tracking. I gues it depends on the parser. MaxStats for Q4Max filters them out perfectly.
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Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Sat May 06, 2006 3:36 am
AEon wrote:
(First post outside of LEM... the end is neigh
)
You've crossed over and can never go back. Soon you will be posting in GD and the Void.
rgoer
Posts: 798 Joined: Sun Aug 17, 2003 7:00 am
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by rgoer » Sat May 06, 2006 4:49 pm
The icons are no more "weird" than color codes--if your stats tracker can deal with color codes then you shouldn't worry about icons.
AEon
Posts: 1816 Joined: Sun Apr 20, 2003 7:00 am
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by AEon » Sat May 06, 2006 5:35 pm
I was thinking of AEstats++
But the code seems to be pretty straight forward, one just needs to do some extra filtering.
EvoLuTioN
Posts: 3 Joined: Wed May 17, 2006 9:28 pm
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by EvoLuTioN » Wed May 17, 2006 9:46 pm
i wish you could do the colours and icons in ur name on the 360 version. :icon23:
[img]http://my.livecard.net/xbox/RoK+Evolution.png[/img]