Pass the Map
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Pass the Map
Yea... I miss that. We should get one started again! That was good fun.
PTM never works in the end, it's a good idea, but if not strict rules can be applied and enforced, it probably will never work.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
*sigh* Here we go again. I think a few much smaller PTM's might work better. It's hard to collaborate between a large number of people. A smaller amount, maybe.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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You sir, are mistaken.
Think it was like the orginal PTM. The dev process stumbled quite a few times, but I think I finally ended up just taking the entire thing and finishing it up 'cas I was sick of looking at it.
Think it was like the orginal PTM. The dev process stumbled quite a few times, but I think I finally ended up just taking the entire thing and finishing it up 'cas I was sick of looking at it.

[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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scourge nailed it... people have ambition, but not time.
if you set up a PTM, you must make sure it is flexible enough not to get held up at a single point.
also, when dealing with skill, you have to balance it appropriately. it's OK to have different skilled peeps.
my pet peeve with PTM (i've never even done one, heh) is when everyone gets separate rooms to do. i like the thought of going in and working on other people's stuff until everyone is happy.
if you set up a PTM, you must make sure it is flexible enough not to get held up at a single point.
also, when dealing with skill, you have to balance it appropriately. it's OK to have different skilled peeps.
my pet peeve with PTM (i've never even done one, heh) is when everyone gets separate rooms to do. i like the thought of going in and working on other people's stuff until everyone is happy.
Of course the downside of that approach is nobody wants their stuff messed with.wattro wrote:i like the thought of going in and working on other people's stuff until everyone is happy.
On another thought - PTM could be well supported if there were a system running behind it which was responsible for checking in/out of the .map file and assets, and keeping people alerted as to the status.
A few PHP files on a server somewhere could handle this, it's not too much of a task to establish a basic chain of custody and such.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
i wouldn't understand why someone would sign up for a collaboration project if they weren't willing to have their stuff messed up by someone else. hard to work in the industry at that rate.Foo wrote:Of course the downside of that approach is nobody wants their stuff messed with.wattro wrote:i like the thought of going in and working on other people's stuff until everyone is happy.
On another thought - PTM could be well supported if there were a system running behind it which was responsible for checking in/out of the .map file and assets, and keeping people alerted as to the status.
A few PHP files on a server somewhere could handle this, it's not too much of a task to establish a basic chain of custody and such.
a chain of custody is a great idea.
The MC PTM did actually turn out pretty well even though you knew there was going to be a fucking massive drama bomb at some point, once you saw some of the folk who were signing up. It did do most things right though - established a layout at the start, actually prodding people to pass etc. and managing to ride out the twattery when it occured (mainly because the victims of it were much more cool and laid back about it than I think I could have been, if they'd been more peeved it would have killed the project).
Everyone needs to remember it's supposed to be fun, not an exercise in building the perfect map. As soon as someone starts suggesting photo reference and masses of custom textures you're fucked :P
Everyone needs to remember it's supposed to be fun, not an exercise in building the perfect map. As soon as someone starts suggesting photo reference and masses of custom textures you're fucked :P
Here's that Map-Center ptm:
Replace the obnoxious NO FTP LINKING message with ftp://
ftp://files.mhgaming.com/quake3/pk3s/ptm_final.zip
(PS can someone point me to the reason for no ftp linking? Just curious.)
(wait the ftp link works after all, :icon27: clicky for download )
Replace the obnoxious NO FTP LINKING message with ftp://
ftp://files.mhgaming.com/quake3/pk3s/ptm_final.zip
(PS can someone point me to the reason for no ftp linking? Just curious.)
(wait the ftp link works after all, :icon27: clicky for download )
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...and except of some minor issues the PTM worked out great until now. Hope to get it finished soon.StartMunnen wrote:Actually the LD ptm is delayed...allthough about 95 % of it is done.Fjoggs wrote:Map-center has pulled off two succesful pass the maps IIRC. (Leveldesign.nl did the second one)
To bear in remembrance here some older screenshots. I'm very satisfied with the current looks and gameplay.






IMHO PTMs are dependent on some major factors:
A worked-out floorplan/gameplay, a theme/texturepack, bankable people and just "soft deadlines". Pressure doesn't work out well, it should keep a fun project.
sum
START ONE! :icon29:
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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And Im back! I like the posts that I've just read =)
It seems that there are people out there still interested.
Ironically, to prove Scourge's point about people not having time, I just had several things tossed onto my plate this week that will all be VERY time consuming >.> And, yes, I was thinking about Quake 3 when I made this map. I never bothered to buy Quake 4... wasn't too impressed with the demo.
Speaking of time I have to go. Ill continue this post later today. (SkinNCNMaster worked on that last PTM? Whatever happened to him anyways? Cool guy.)
It seems that there are people out there still interested.
Ironically, to prove Scourge's point about people not having time, I just had several things tossed onto my plate this week that will all be VERY time consuming >.> And, yes, I was thinking about Quake 3 when I made this map. I never bothered to buy Quake 4... wasn't too impressed with the demo.
Speaking of time I have to go. Ill continue this post later today. (SkinNCNMaster worked on that last PTM? Whatever happened to him anyways? Cool guy.)