Screenshots
Hmm, what is sketchup? Could I use that for making dev-layouts kinda, just to see, not play, maybe for mor realistic CS maps and such?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Google Sketchup:
http://sketchup.google.com/product_suf.html
http://sketchup.google.com/product_suf.html
The mods I am working in (x-battle,GTR,deltactf) are all using proper func_liquids and I know q4max have planned this for the future. so if you could skip q4base compability just load your map in one of those mods and get us some proper lavaKat wrote:It's MP.
The lava is 'faked' atm (I'm wondering whether to hold on for the 1.3 PR which syncerror said *might* have lava and things like that in it), it's just a flat texture that's lit with an ambient light which has a nice 'side effect' of making the texture look like it's emiting light whilst allowing everything else to be lit properly.
The rock texture has changed slightly and has now got a 'blend' between two types. Also inadvertantly found an interesting way to reduce the obvious effects of tiling by using blended textures, which is neat for this type of stuff.
Still a lot of work to do though becasue the whole thing is modelled and cut into about 50 or so different sections.

If it will be in 1.3 stays in the dark but there is hope.
Probably the first time I actually posted in this thread 

The layout is by Wildfly and this was planned to be used as a Q4 map, that may still happen. I was annoyed by all the drawbacks of Q4, and "hacked" the map into Q3A (default textures etc.) to get much better feeling for how the map plays against bots.
The map is basically 4 or so concentric circles, with different height levels. This is also my first patch only map (presently using something like 20 bushes max).
Build time sofar 3 days. Also "my" very first Tourney map :icon30:


The layout is by Wildfly and this was planned to be used as a Q4 map, that may still happen. I was annoyed by all the drawbacks of Q4, and "hacked" the map into Q3A (default textures etc.) to get much better feeling for how the map plays against bots.
The map is basically 4 or so concentric circles, with different height levels. This is also my first patch only map (presently using something like 20 bushes max).
Build time sofar 3 days. Also "my" very first Tourney map :icon30:
a couple more shots from map #2 of my WIP. this map is 95% done now
the first is the second ravine, where you get harassed by a heli and shot at by an APC. good times
[lvlshot]http://img363.imageshack.us/img363/3408/wol0102v5ravine014lt.jpg[/lvlshot]
this is the combine cablecar waystation, cut into the cliffs near the coast, where you switch cars
[lvlshot]http://img363.imageshack.us/img363/4232/wol0102v5station026nv.jpg[/lvlshot]
the first is the second ravine, where you get harassed by a heli and shot at by an APC. good times
[lvlshot]http://img363.imageshack.us/img363/3408/wol0102v5ravine014lt.jpg[/lvlshot]
this is the combine cablecar waystation, cut into the cliffs near the coast, where you switch cars
[lvlshot]http://img363.imageshack.us/img363/4232/wol0102v5station026nv.jpg[/lvlshot]
Wildfly is presently experimenting with the lighting of the map.o'dium wrote:Dude i'm tellin you, the map would look so awesome in Quake 4.
Tell you what, if you want to copy/past a small tiny bit of it, with that texture, i could ive you a quick lighting preview of the area?
Source will be available once the Q4 version is done.
But help will then greatly be appreciated.
Can you point me to good tutorials, or are the google provided ones sufficient?Pext wrote:day2 of "pext learn sketchup"
[lvlshot]http://pext.pe.funpic.de/club.jpg[/lvlshot]
I need to make headway into this too, now I've got some free time.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
hm ~ so far i came up with this myself.
~ the video tutorials one the http://www.sketchup.com homepage help a bit though.
i noticed that the program has some weaknesses with the 'follow me' tool in combination with round surfaces. the 'follow me' tool spans a certain geometry along an edge. similiar to the lathe modifier in 3ds.
~ the video tutorials one the http://www.sketchup.com homepage help a bit though.

i noticed that the program has some weaknesses with the 'follow me' tool in combination with round surfaces. the 'follow me' tool spans a certain geometry along an edge. similiar to the lathe modifier in 3ds.
Download the sketchup 5 pro trial from http://www.sketchup.com , instead of the free google version, this comes with a intro-tutorial which shows you all the basics you need. You'll be amazed, it's the most user friendly intro ever :]Foo wrote:Can you point me to good tutorials, or are the google provided ones sufficient?
I need to make headway into this too, now I've got some free time.