polycount
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
polycount
apparently they ditched the whole player models thing in favor of a lazy forum portal.
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I think it's time for someone (me?) to create a spiritual successor thats q3/q4 focused
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I think it's time for someone (me?) to create a spiritual successor thats q3/q4 focused
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
it had a few ut2k4 and hl models tossed in, but the queue got too big because the "reviewers" didn't have those games. The queue had models all the way back to 2002, even
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
Do you for a minute think that id deliberately make it difficult to add models to their games? ( not that i'm saying it _is_ difficult ) What about these games exactly makes it so difficult to add models?o'dium wrote:Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...
Making it difficult for their own development staff to add anything to the game would just be retarded, mod teams aren't the only people making assets you know.
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- Posts: 50
- Joined: Tue Mar 01, 2005 8:21 am
Quake3 had tons of cool custom models and was the driving force behind Polycount until UT2003/04 came. And it isn´t that hard to use models also.o'dium wrote:Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...
What´s so hard about Quake4 custom modelling is the need to produce those high-detail models for the normal maps.
All I know is i liked fighting as boba fett while another guy was a big smurf.digibob wrote:I can only assume you mean the fact that stuff is pure checked against the server. Would you prefer that people could use fullbright skins and suchlike?o'dium wrote:They made it harder to stop cheaters, pretty much.
How many times did that happen in Quake 3? Never

I know it had a problem because people cant be trusted, i know you could have bright skins and the like... But damn, i kinda made me upset, i was looking forward to even more crazy models.
Not boba vs smurf specificaly, but it reminds me of the chickenteam's mappack that came with the S_T_B chicken model, which was being played with sometimes - that rawked.o'dium wrote: How many times did that happen in Quake 3? Never![]()
fyi;

Last edited by corsair on Wed May 17, 2006 4:03 pm, edited 1 time in total.