polycount

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CheapAlert
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Joined: Tue Mar 19, 2002 8:00 am

polycount

Post by CheapAlert »

apparently they ditched the whole player models thing in favor of a lazy forum portal.

:\

I think it's time for someone (me?) to create a spiritual successor thats q3/q4 focused
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
o'dium
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Post by o'dium »

Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...
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Hipshot
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Post by Hipshot »

o'dium wrote:custom models in games...
_their_ games :)
Problem with polycount was that it was to focused around iD :)
CheapAlert
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Post by CheapAlert »

it had a few ut2k4 and hl models tossed in, but the queue got too big because the "reviewers" didn't have those games. The queue had models all the way back to 2002, even
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
digibob
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Post by digibob »

o'dium wrote:Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...
Do you for a minute think that id deliberately make it difficult to add models to their games? ( not that i'm saying it _is_ difficult ) What about these games exactly makes it so difficult to add models?

Making it difficult for their own development staff to add anything to the game would just be retarded, mod teams aren't the only people making assets you know.
Kat
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Post by Kat »

digibob wrote:...Making it difficult for their own development staff to add anything to the game would just be retarded, mod teams aren't the only people making assets you know.
Be expecting a barrage of 'squeaky gates' when QW is released ;)
o'dium
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Post by o'dium »

They made it harder to stop cheaters, pretty much.

But it killed off the custom skin feeling that Quake 2 had didn't it?
R. Tetzlaff
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Post by R. Tetzlaff »

o'dium wrote:Polycount (the site not forums) went right down hill as soon as id software made it retardedly hard to use custom models in games... Quake 3 sucked ass for it, and Quake 4 is even harder...
Quake3 had tons of cool custom models and was the driving force behind Polycount until UT2003/04 came. And it isn´t that hard to use models also.

What´s so hard about Quake4 custom modelling is the need to produce those high-detail models for the normal maps.
digibob
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Post by digibob »

o'dium wrote:They made it harder to stop cheaters, pretty much.
I can only assume you mean the fact that stuff is pure checked against the server. Would you prefer that people could use fullbright skins and suchlike?
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hemostick
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Post by hemostick »

Brightskins are one thing, spiked models are another ;)
o'dium
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Post by o'dium »

digibob wrote:
o'dium wrote:They made it harder to stop cheaters, pretty much.
I can only assume you mean the fact that stuff is pure checked against the server. Would you prefer that people could use fullbright skins and suchlike?
All I know is i liked fighting as boba fett while another guy was a big smurf.

How many times did that happen in Quake 3? Never :(

I know it had a problem because people cant be trusted, i know you could have bright skins and the like... But damn, i kinda made me upset, i was looking forward to even more crazy models.
corsair
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Post by corsair »

o'dium wrote: How many times did that happen in Quake 3? Never :(
Not boba vs smurf specificaly, but it reminds me of the chickenteam's mappack that came with the S_T_B chicken model, which was being played with sometimes - that rawked.

fyi;

Image
Last edited by corsair on Wed May 17, 2006 4:03 pm, edited 1 time in total.
AEon
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Post by AEon »

The Q4 models sure are boring...

One of the things I really liked about Q3A vs. UT at the time were the totally superior and far more diverse player models. In that respect Q4 remindes me of the "bad old" UT days.

Models like Klesk or Crash ;) would be neet in Q4.
o'dium
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Post by o'dium »

Crash with updated Doom 3 style armor? Yes please.
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