Movies i made in quake3a UPDATE: 2 new vids with new weapons

nukesgoboom
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Movies i made in quake3a UPDATE: 2 new vids with new weapons

Post by nukesgoboom »

i spent a while getting new weapon skins from planet quake and then i ripped some other sounds from other games that i think suit them better, for example i used the double barrel blast wav file from the hl2 gcf for the shotgun, and then i used the counterstrike 1.6 awp wav file for the rail gun, also i used something from the hl2 gcf for the BFG i forgot what it was called or what it was originally used for. i also used one of the explosion sounds for the rocket launcher/grenade launcher/bfg. sounds awesome! the machinegun i used the m4a1 wav from cs 1.6.

also i used the corpse exploding sound from diablo ii with the necromancer corpse explode skill for the gibbing sound, and i think it sounds awesome.

here is the movie showcasing alot of that (16.5 mb):

http://files.filefront.com/q3nicegunsav ... einfo.html


also here is a movie of crash shooting all of those weapons in front of the mirror in q3dm0. also i gave her a new taunt that i ripped from a game called mortal kombat deception which i think suits her well, for some reason she doesnt have a stock taunt, very weird! (7.5 mb)

http://files.filefront.com/ilovecrashav ... einfo.html

here is the link for the old movie that i had when i first posted here, the previous link went bad so i put it on filefront.

http://files.filefront.com/quake3ownedn ... einfo.html

i had a blast making these, lol.
Last edited by nukesgoboom on Tue May 30, 2006 12:50 am, edited 1 time in total.
Oeloe
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Post by Oeloe »

Ever heard of strafejumping? :p
Fjoggs
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Post by Fjoggs »

MySQL error.
Also, fraps sucks ass. Use \cl_avidemo
Zyte
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Post by Zyte »

\+attack :icon12:
nukesgoboom
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Post by nukesgoboom »

hah thanks for the cl_avidemo tip, didnt even know about that. what a dumbass huh? thanks fjoggs.

ill go try that now.

btw, the link works, have not had anyone tell me it doesnt besides here.
nukesgoboom
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Post by nukesgoboom »

just made a video with cl_avidemo

i get a bunch of .tga files in my screenshots folder, load all of those into virtual dub and i get a great quality movie, thanks for the suggestion.

however, i cannot get cl_avidemo to record sound. how can i get sound to record using this command?
Fjoggs
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Post by Fjoggs »

\cl_avidemo only dumps screenshots. It doesn't record sound, therefore you need to record sound with a 3rd party app after you've captured your scenes. Or do a search for q3 movie maker, which enables sound-recording while doing the avidemo command.
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Foo
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Post by Foo »

Fjoggs wrote:\cl_avidemo only dumps screenshots. It doesn't record sound, therefore you need to record sound with a 3rd party app after you've captured your scenes. Or do a search for q3 movie maker, which enables sound-recording while doing the avidemo command.
...And yet you say Fraps sucks ass.

BTW you could also use one of the ioquake builds from icculus.org. They output direct to uncompressed video, I think they dump sound too.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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CrinklyArse
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Post by CrinklyArse »

nukes: /cg_fov 110

>:E
nukesgoboom
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Post by nukesgoboom »

thanks for the q3 movie maker suggetion ill look into it, lol

i went to icculus.org but could find an ioquake build, what is that exactly?

lol, thanks for the /cg_fov 110 suggesstion, i was wondering why the movies i watched such as get quake 3 had a wider field of vision than i did, i could tell by the way the rocket launcher looked.

any reason why /cg_fov 110 is the best? why not use 130? doesnt 110 distort or skew the view on the screen?

thanks guys
foralarx2k3
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Post by foralarx2k3 »

Erm, I use fraps and then use VirtualDub for better video compression into Divx format. Never had any problems with either bit of software tbph.

Edit:
any reason why /cg_fov 110 is the best? why not use 130? doesnt 110 distort or skew the view on the screen?
Some servers will have an upper fov limit set and it's normally around the 115 to 125 mark. If you try to join them with your's set higher than that, you'll get kicked automatically. As for why is 110 the best, it's not, it's really down to your own personal preference, although I do tend to play at that setting myself :p

Fora.
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Foo
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Post by Foo »

For long distance shots a small FOV is better.

For close range fighting a wider FOV is better.

So for RL a 130 FOV is great, but your rail accuracy suffers.

You can set up a system where your FOV changes depending on which weapon you've got out, but the disorientation from switching weapons is notable.

110 is a reasonable balance.

In UT2004, I think the default FOV is 80. This is good for the wide open maps as you find in onslaught, but for the 1v1 games you're better off setting it up to 120 or so.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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Fjoggs
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Post by Fjoggs »

Foo wrote:
Fjoggs wrote:\cl_avidemo only dumps screenshots. It doesn't record sound, therefore you need to record sound with a 3rd party app after you've captured your scenes. Or do a search for q3 movie maker, which enables sound-recording while doing the avidemo command.
...And yet you say Fraps sucks ass.
what are you on about?
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Foo
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Post by Foo »

Fjoggs wrote:
Foo wrote:
Fjoggs wrote:\cl_avidemo only dumps screenshots. It doesn't record sound, therefore you need to record sound with a 3rd party app after you've captured your scenes. Or do a search for q3 movie maker, which enables sound-recording while doing the avidemo command.
...And yet you say Fraps sucks ass.
what are you on about?
Fraps takes sound. Having to concat all the frames then add and sync a seperate sound feed sounds like a whole lot of hassle for a straight recording.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Fjoggs
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Post by Fjoggs »

Foo wrote:Fraps takes sound. Having to concat all the frames then add and sync a seperate sound feed sounds like a whole lot of hassle for a straight recording.
lol, it's a piece of cake.
Quality wise fraps is a joke compared to using the in-built command, and by using a mod called mme (movie maker edition), you can record sound aswell. It also allows you to blend frames in the game itself, and add FOD easily. This results in way smaller filesizes compared to quality, and in the world of moviemaking, quality is very important.

so yes, fraps sucks ass.
foralarx2k3
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Post by foralarx2k3 »

vvvwwwooosssssshhhhhh!!!!!! (The sound of this thread now going right over my head :p)

ok, let's get this right....(I know I'm slow on the uptake sometimes)

Fjoggs are you saying there's a mod for Quake 3 called MovieMaker Edition and that it allows you to record direct to avi. Or are you saying that it still dumps out screenshots and that they still need to be loaded into an external compiler for converting to an avi?

Also does this mod allow you to record CPMA or RA3 demos direct to avi ?

If so, any chance of a link to it.

As for saying Fraps is crap, ok maybe compression wise it is, but as a stand-alone utility that allows at the press of a button to record "any" opengl game direct to avi including sound, well in my eyes that's pretty good.

And backed up with VirtualDub which gives you the compression your looking for and the ability to splice two or more avi's together. Well that'll do for me.

Fora.
Oeloe
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Post by Oeloe »

Download the latest icculus.org quake 3 release if you want to try the real video recording command (not TGA dumps but a real avi): http://www.icculus.org/quake3/
Fjoggs
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Post by Fjoggs »

foralarx2k3 wrote:Fjoggs are you saying there's a mod for Quake 3 called MovieMaker Edition and that it allows you to record direct to avi. Or are you saying that it still dumps out screenshots and that they still need to be loaded into an external compiler for converting to an avi?
It's a mod, with a stand-alone executable. This makes you able to load any mod you want within mme.
It does not record straight into avi's, but TGA's or JPEG's.
It records .WAV files while it dumps screenshots.
Using VirtualDubMOD you create an .AVI file from the screenshots.
There's several reasons why pictures is better then avi's. Using vdub, you can apply several different filters like smoothness, temporal smoothness and brightness. These give off a better quality then if you did the same to a movie file.

Link for the mod:
http://www.own-age.com/forum/thread.asp ... 333&page=1
The first version in that thread is an older version, but that's the one I use for 1st person footage, because it allows the recording of sound.
The latest version has removed that feature, but added a cam-system, for nice 3rd person cameras.
foralarx2k3
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Post by foralarx2k3 »

:icon14: Thanks for the info Fjoggs. I'll be sure to take a lookie at it.
spookmineer
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Post by spookmineer »

It all depends on what you want.

Quick and easy and don't mind much about quality, use fraps :/

Putting just a bit more time into it, use cl_avidemo and you have a lot more control, and you can keep uncompressed images until the final encoding.

Same goes with editors: there are easy ones you can get around with quite easily and learn how to use it fast, or put a bit more time into learning a more sophisticated editing program and have a lot more control.

I know for sure that all the best Q3 movies (and game movies in general) have taken a considerable amount of time to release, using "shortcuts" will show in the end, only with one exception: fraps is a good alternative to record Q4 with (because the commands in Q4 to capture images is bugged to say the least).
Fraps @ 60 fps in Q4 without losing detail or getting the captures to lag:
The trick is to set demo_scale to 0.2, capture with constant 12 FPS and then speed it up.

For a very extensive tutorial, covering lots of stuff and linking to other tutorials:
How to make a top movie

Quake 3 Moviemaker's Edition 1.4
General Q3MME forum
nukesgoboom
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Post by nukesgoboom »

i changed my FOV to 110 and im liking it very much! i can see alot better. i think my game has improved some as well. i used to lose people when they ran to my side and i couldnt follow them fast enough (i play on fast run speed /g_speed 500) and now im able to follow them usually, i can kill them with the rocket launcher even if they circle me.

yes ive noticed that a small FOV you can easily see close up but you lose peripheral vision and when you have a huge FOV its hard to see very far away.

i changed my FOV to 360 but it looks the same as 180, whats the max FOV that will display in quake 3? is 360 possible under any circumstances?

wow i guess fraps is in fact frowned upon by by everyone at own-age.com damn i guess i was foolish to use it. oh well, ill try to use the tga hook and make a new movie sometime and post it here and we can see the quality difference.

should i try using tga hook first or quake 3 movie makers edition? is quake 3 moviemakers edition allowable to be played on servers because i read it modifies the engine.

thanks very much for your long reply!!
Oeloe
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Post by Oeloe »

FOV 120 is quite common. I used 90 in the beginning but quickly changed to 100, after a while i gradually increased it to 105, to 113 now. It's mainly the projectiles (rockets, nades, plasma) that become much easier to hit because you perceive more depth with a higher fov. 180 is madness though. :) 130 is pretty much the highest fov that people use. Just try something between 100 and 120.
nukesgoboom
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Post by nukesgoboom »

ok ive downloaded 3 different programs and only 1 of them works for me, and the other 2 do not, well here ill give you a list of things ive tried.

1.TGA_HOOK- this program says to put the .exe and the .dll in my quake folder which i did, but none of the commands work for me, im probobly using it wrong and i dont know exactl what it does besides forcing jpegs to be saved instead of TGA files.

2.quake3mme- this program claims to replace the cl_avidemo command with /capture but when i place all the files in my quake directory and then try /capture when im in game, it says unknown command.

3.q3sdc - this is the only program that worked for me. it records all gameplay to .sd3 files than you can later play back and they work perfectly, however there is a huge annoying 'NOW FOLLOWING: PLAYER NAME" which i can not disable and its very annoying as it takes up a big part of the screen. any idea how to stop the now following image?

thats where i am right now. id like an alternative to fraps, the quality isnt that great from fraps.

heh, you use FOV 113? why the odd number? sounds like you have done a great deal of testing. id like to hear why. right now im using 110 but i will try 120, but i think it will be too skewed after that, and yes i also used 90 in the beginning.

speaking of weird FOV, did you know half life 2 has a default FOV of 70 instead of 90? many people were complaining of motion sickness becausee of the great graphics but small FOV.
Oeloe
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Post by Oeloe »

Well, like i said, i just gradually increased my fov. At some point i felt i needed to increase it a bit, but 115 seemed to be too much, so i took 113. :) I've been doing the same with my sensitivity (lowering it, although it's still quite high). At the point where i'm comfortable with my settings, i try to find ways to improve my settings by looking at the situations where i lose control (aim).
Fjoggs
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Post by Fjoggs »

nukesgoboom wrote: 2.quake3mme- this program claims to replace the cl_avidemo command with /capture but when i place all the files in my quake directory and then try /capture when im in game, it says unknown command.
Extract the files as they appear in the zip, and launch the quake3mme.exe.
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