Quake 4 PR 1.3 Information

Bugsy
Posts: 81
Joined: Thu Mar 30, 2006 7:23 pm

Quake 4 PR 1.3 Information

Post by Bugsy »

Image


July.14.2006
With the upcoming release of the QUAKE 4 1.3 Point Release we’re making great strides in tuning and tweaking the QUAKE 4 multiplayer gaming experience based on feedback from the people playing it the most.

We’re implementing a number of community requested features and actual gameplay changes to QUAKE 4 gameplay which will provide a faster, smoother, and more highly competitive experience that we hope particularly appeals to those playing QUAKE 4 regularly and/or competitively, but also makes the game even more fun for new players. You can expect increased mobility and control, improved performance with ambient lighting options, and weapon alterations that advance playability and challenge competitive players.

We’ve noticed several LAN and competitive events considering what games to use for their future events, and we would encourage players and organizers to give 1.3 a try – we think you’ll like it. We feel these competition friendly changes, coupled with an all-new gametype, a new weapon, and several professionally made maps will extend the life of QUAKE 4 for all players. We’re currently in a small, private beta test of the point release and hope to have it out publicly sometime before QuakeCon.
Image

Source: [ id software ]

June.26.2006
So another month has gone by and as some of you may have seen in my latests posts in the QuakeCon thread, there have been some new developments on the 1.3 Point Release. Last week there was supposed to be a new build of the 1.3 patch available for me to test (both myself and with a small group of private testers). I, unfortunately, fell very ill Thursday night and wasn't able to go into work Friday. Today is Monday, I still really don't feel well yet, but anyone that knows me I typically go to work as long as I am able to actually stand up. So here I am, came in a bit earlier than anyone else so all is still quiet. I imagine that later today once Jason comes in, I'll be talking to him to find out if we received the new build for me yet.

This new build, I have personally deemed the "1.3 half-patch". Meaning that this is supposed to be the completed form of the first half of the patch, the part that has been made by a third party which includes a new gametype, new game settings, new maps and a few other things. This patch will be privately tested a bit while at the same time we here at id start adding in all the goodies that people have been wanting for oh so long. But, while the I say the patch is "half way done" that does not mean that it should take another X months to complete the patch. Our "half" shouldn't take too long at all.

Now I would like to make a request for all of those reading... Consider this perhaps your last chance to voice your opinions on what to put in this patch, but once again if there is anything people would like to stress for us to put into the 1.3 Point Release... have at it, right now, right here in this thread. Yes, we already have our old long list of features people have wanted, I'm not asking for a rehash cause its all been forgotten or set aside. But I would like to know if anyones priorities have changed, if maybe somethings are more important than others since this discussion was made.

I am tweaking the potential changelog and will be turning in all of this requests within 24-48 hours so that we can get to coding.

And that is for now, where we are with the 1.3 Point Release.
May.25.2006
Today there was a new build of the Quake 4 1.3 Patch. We spent some time playtesting the new content, playing about 8 matches in each gametype (Deadzone, Tourney, Team Deathmatch, Capture the Flag, Arena CTF, Deathmatch and then Deadzone again) -- playing on both some of the existing maps as well as a few of the new ones. In about 2-3 of the matches of each gametype we also tested the latest changes to the 'Buy Mode' option.

Things went well and the patch is shaping up. At least this portion of it. We still have a ways to go as all the new content in here is a second parties contribution whom is finishing up their work before handing it over to us for us to add our portion of the patch.

I'm highly looking forward to what's to come. The current new content additions seem to be well coded and crafted but also as many might suspect is definately going to be more welcomed and accepted by the casual player. In other words, I hope that 1.3 is a patch that brings the product to a new level -- bringing new content for casual players, gameplay adjustments for the competitve player and maps for everyone.

I can't answer many of the questions that people have atm. Is this or that in the patch? When will the patch be out? There simply aren't answers. id has discussed many of the changes and additions that we might consider for 1.3, but besides that our end of it has currently been in testing and perfecting the new content that is being provided by this unnamed second party.

Everything in this post has already been made public by others in the community. People have seen test servers running with Deadzone, with new map file names and have seen and posted several of the new cvars available in this portion of the 1.3 patch. I wish I could provide you all a closer play by play as to the makings of this patch, however, it is currently too early to do so. But I'll do my best to answer questions as things become possible to do so.
Source: [ ESReality ]
Last edited by Bugsy on Sat Jul 15, 2006 1:17 am, edited 7 times in total.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: Quake 4 PR 1.3 Information

Post by Kat »

Bugsy wrote:....bringing new content for casual players, ..
Bots?!
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

I certainly hope id will stop being conservative about gameplay changes. If they want to get people to get actually excited to play the game... They'll have to change some things to make the game feel fast again, that's for sure. Camera height, running speed, ground acceleration all need to be tweaked to sensible values.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

This looks very encouraging... :icon25:
User avatar
MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

deadzone and a buy option. what, like CS?
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
SyncError
Posts: 62
Joined: Wed Mar 29, 2006 5:30 pm

Post by SyncError »

The 'buymode' definately doesn't play, feel, or even remind you of CS when you're playing -- but I would admit that the concept is similiar in that you gain points which then allow you to buy better things. Buymode isn't a gametype, its a setting that can be used in any gametype (DM, CTF, TDM, TRNY, DZ, etc).

Deadzone is an entirely new gametype. A lot of people have made an attempt to guess what it is, assuming its a 'Defend and Conquer' domination type of gameplay. And while Deadzone might find some roots in such gamedesign it stands apart from all such gametypes with a different twist making it unique.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Wow the first PR for Quake 4 i've been excited about, thats great news to hear.

I know its to much of a dream to ask for liquids and females models :( But hell, i can wish...
Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

Hm. Directional, model dependant gibs.

*dodges a tomato*
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Hi SyncError,

Any progress with liquids, swimming, and female models?

For water, please don't forget breathing and q3 style bubbles.

Thank you. :icon31:
Shadrac
Posts: 21
Joined: Sat Mar 04, 2006 1:51 pm

Post by Shadrac »

Female models
I can't believe they didn't think to add that from day 1.
Kinda like buying the computer, but not the monitor.
:rolleyes:
[img]http://www.thefrostzone.com/misc/shad/Shad_Sig.jpg[/img]
[url=http://www.punksbusted.com/psbsig/psbsig.php?clanid=1171&showlatestban=1][img]http://www.punksbusted.com/psbsig/psbsig.php/sigsml2/1171.png[/img][/url]
[b][url=http://www.thefrostzone.com]The Frost Zone Gaming Community[/url][/b]
xchaser
Posts: 280
Joined: Sat Dec 04, 1999 8:00 am

Post by xchaser »

I agree female skins been in quake since q2. Its like having a pool in your back yard on a hot summer day with no water.
|-----|
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

Yes, and Slash's orgasm grunts are much needed. :icon25:
Top3koms
Posts: 15
Joined: Sun Oct 09, 2005 7:01 am

Post by Top3koms »

iluvquake4 wrote: Any progress with liquids, swimming, and female models?
Any possibility of bots being added for people to be able to practice offline ? I understand that they can be added by a mod team but I feel that they should be ,or should have been, included in baseq4.

That new maps and gametypes are being added for free is a great bonus imo .Tho I must admit I'm not to excited to hear about the "buy mode" =/

Thank you for the update SyncError.If you could update us on the possibility of these things being added it would be greatly appreciated.
KO
Posts: 73
Joined: Sat Mar 25, 2006 2:41 am

Post by KO »

stop asking for bots, they will be coming in XBM/Q4max
Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

KO wrote:stop asking for bots, they will be coming in XBM/Q4max
How about...we keep asking for bots, and let ID do their job, rather than have the XBM and Q4max developers do it for them.


BTW, all this other new stuff you guys are adding in sounds pretty cool. Can't wait for 1.3. : D
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

KO wrote:stop asking for bots, they will be coming in XBM/Q4max
People are free to request whatever they want. If it bothers you, just ignore the requests.
jagwah
Posts: 31
Joined: Sun Nov 27, 2005 8:23 am

Post by jagwah »

stop asking for bots
umm, no, please don't, it would be great to have 'official' bots for the game, and any other bots would be great aswell.

Bots and liquids, you can never ask too many times...
[i][color=#FF0000]j[/color][color=#e30000]a[/color][color=#c60000]g[/color][color=#ff5500]w[/color][color=#e35500]a[/color][color=#c65500]h[/color][/i]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Ganemi wrote:
KO wrote:stop asking for bots, they will be coming in XBM/Q4max
How about...we keep asking for bots, and let ID do their job, rather than have the XBM and Q4max developers do it for them.
You don't understand, somebody else IS doing it for them and from my point of view it very well may be xbm or q4max. This is being developed by a third party, remember? That means a completely seperate entitiy that will be working solely on this point release, which means most likely a vast amount of material to be released. I would not be surprised if they brought in one of the modding community's heavy weights rather than someone else who has been completely uninvolved in the game.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
AnthonyJa
Posts: 47
Joined: Sun Nov 26, 2000 8:00 am

Post by AnthonyJa »

Na, its not us, and I'm pretty sure its not xbm or any other mod team. SyncError said its effectively a missionpack (TA style - or at least the beginnings of one?) but given for free - which means its most likely another commercial games company who were commissioned to create the content.

Note that its not gunna be solely this 3rd party doing the work for the PR, id will be fixing bugs etc, just that they didnt create this new gamemode.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Yeah, i read it was in development at Ritual (I think?). One of the guys who was working on it before it got canned posted some of his concept art.
Bugsy
Posts: 81
Joined: Thu Mar 30, 2006 7:23 pm

Post by Bugsy »

Original post updated with new information from SyncError of id software.
Ganemi
Posts: 564
Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

I keep telling you guys...model dependant directional gibs.

Word!
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Female Models.

Fix missing/lagged sounds. (Creative Labs is evil. I know... but something's got to be done).

Fix dedicated servers getting "stuck" between maps in maploop.

Please.
User avatar
DooMer
Posts: 3067
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

So theres still no mention of weapon balance tweaks, or other specific gameplay changes yet, eh?
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Fix the fucking demosystem! GOD, incredible that it still sucks so incredibly ass.
Locked