mod sounds

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vpredoehl
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Joined: Mon Oct 10, 2005 12:06 am

mod sounds

Post by vpredoehl »

I downloaded a pk3 mod and it has some .wav files in it. How do I install those or what do I do with them?
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Vincent
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Foo
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Post by Foo »

You just leave the .pk3 file as it is and place them inside the mod folder.
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vpredoehl
Posts: 18
Joined: Mon Oct 10, 2005 12:06 am

Post by vpredoehl »

so far, the pk3 files I found appear to be zipped. The extensions are .pk3.zip. I removed the .zip extension as suggested in the other thread, but that doesn't seem to work, with good reason. The files are probably zipped and the pk3 needs to be extracted.

I can't find a mod folder, but the readme suggested putting the files in baseq3. Should I create a 'mod' folder and where does it go?
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Vincent
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Foo
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Location: New Zealand

Post by Foo »

The files are called pk3.zip becuase your browser, OS or the site that's hosting the file recognises the file as zip format and is trying to be helpful. Unfortunately it's being unhelpful. Simply renaming it to .pk3 is the correct action to take.

Now as for what folder to make, that depends entirely upon the mod in question.

if it's just an addon level or a new player model/skin, then the PK3 goes in the existing \yourquakefolder\baseq3\ folder.

if it's a complete standalone modification, then it has to go in \yourquakefolder\modname\ folder

Then when in game you use the 'mods' menu to load the folder's contents.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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