Missing shader images

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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defender
Posts: 6
Joined: Fri Jun 02, 2006 11:58 pm

Missing shader images

Post by defender »

Can abybody tell me how to see the textures in GtkRadiant for Quake3?

I remember somebody told me before how to do it, I changed the
text in the shader list fiel, but that was over 2 years ago and I forgot what I typed, anybody help me please, thank you.
Defender
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

edit
C:\Program Files\Quake III Arena\baseq3\scripts\shaderlist.txt


add the name of your custom texture folder
to the list

// this file lists all the separate shader files
base_button
base_door
base_floor
base_light
base_object
base_support
base_trim
base_wall
common
ctf
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquids
organics
sfx
skin
skies
q3wca2
[color=#FF0000][WYD][/color]
defender
Posts: 6
Joined: Fri Jun 02, 2006 11:58 pm

Post by defender »

Thank you for replying.
I'm not adding any custom textures.
It's just that I can't see shader Image's in GtkRadiant 1.5.0, for thing's like Culk, trigger etc..
I am using the shaderlist.txt modified for Q3Radiant By Eutectic & the missingtexs.pk3 but I'd like to know how to config the shaderlist to work without the pk3.
Also I can't see or use any models in GtkRadiant.
Thank you
Defender
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

un-install gtk reboot
re-install gtk
[color=#FF0000][WYD][/color]
defender
Posts: 6
Joined: Fri Jun 02, 2006 11:58 pm

Post by defender »

Thanks again for your reply
I just removed, rebooted and installed still no shader images.
I remember before, Q (mapper) told me to edit the shader list common definition
to somthing like
texture/common
something like that but that was over two years ago I forgot
what I typed.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

simply copy my above shaderlist without the last line "q2wca2"

and paste it in an empty shaderlist.txt in your scripts folder.

i do not have a missingtexs.pk3

perhaps your missing mapmedia.pk3 or
common-spog.pk3 "not sure if they are required any longer"
[color=#FF0000][WYD][/color]
defender
Posts: 6
Joined: Fri Jun 02, 2006 11:58 pm

Post by defender »

Yes just tried that! no good :(

Loaded Texture: "C:/Program Files/GtkRadiant 1.5.0/bitmaps/shadernotex.bmp"
Texture load failed: "textures/common/caulk"
Texture load failed: "textures/common/clip"
Texture load failed: "textures/common/clusterportal"
Texture load failed: "textures/common/cushion"
Texture load failed: "textures/common/donotenter"
Loaded Texture: "textures/common/bluegoal"
Texture load failed: "textures/common/full_clip"
Texture load failed: "textures/common/hint"
Loaded Texture: "textures/common/invisible"
Texture load failed: "textures/common/qer_mirror"
Texture load failed: "textures/common/missileclip"
Texture load failed: "textures/common/nodraw"
Texture load failed: "textures/common/nodrawnonsolid"
Texture load failed: "textures/common/nodrop"
Texture load failed: "textures/common/noimpact"
Texture load failed: "textures/common/nolightmap"
Texture load failed: "textures/common/origin"
Texture load failed: "textures/common/qer_portal"
Texture load failed: "textures/common/skip"
Texture load failed: "textures/common/slick"
Texture load failed: "textures/common/teleporter"
Texture load failed: "textures/common/trigger"
Texture load failed: "textures/common/weapclip"

Thank you for trying!
defender
Posts: 6
Joined: Fri Jun 02, 2006 11:58 pm

Post by defender »

update
I downloaded q3radiant build 202 and all the textures are there.
Thank you for your help
Def
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

my favorite version of q3r and now that you installed it maybe the pk3's that 2.02 installs may be seen in 1.5 now
[color=#FF0000][WYD][/color]
defender
Posts: 6
Joined: Fri Jun 02, 2006 11:58 pm

Post by defender »

Yes they are and the models are their too :)
Thanks again
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

right on!
[color=#FF0000][WYD][/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

The latest version of GtkRadiant requires you to download the additional game packs for whatever game you are editing for as well. That's what you were missing, I assume.

The older versions had all game packs loaded into the installation exe, regardless of whether you needed them or not.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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