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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
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by iluvquake4 »
If you miss your g_fov 120 from Quake 3, because it looks funky in Quake 4 (weapons look strange), here is a fix, if you join Q4 Max servers:
cg_weaponFovEffect 1
g_gunz -1
Thanks to the Q4 Max people for this tip. :icon31:
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Ganemi
- Posts: 564
- Joined: Thu Apr 21, 2005 12:57 pm
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by Ganemi »
Yeah, because everyone uses fov 120.
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Foo
- Posts: 13840
- Joined: Thu Aug 03, 2000 7:00 am
- Location: New Zealand
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by Foo »
Ganemi wrote:Yeah, because everyone uses fov 120.
wtf?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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Survivor
- Posts: 4202
- Joined: Fri Dec 27, 2002 8:00 am
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by Survivor »
Ganemi wrote:Yeah, because everyone uses fov 120.
Uncalled for :icon33: :icon32:
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Ganemi
- Posts: 564
- Joined: Thu Apr 21, 2005 12:57 pm
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by Ganemi »
Jesus Christ, guys, I was just kidding.
JEEZE.
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Foo
- Posts: 13840
- Joined: Thu Aug 03, 2000 7:00 am
- Location: New Zealand
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by Foo »
HAHAHAHAHAHA
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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Survivor
- Posts: 4202
- Joined: Fri Dec 27, 2002 8:00 am
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by Survivor »
Foo wrote:HAHAHAHAHAHA
HA?
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Foo
- Posts: 13840
- Joined: Thu Aug 03, 2000 7:00 am
- Location: New Zealand
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by Foo »
Survivor wrote:Foo wrote:HAHAHAHAHAHA
HA?

"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis