quake 3 - texturing problems

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djjimmy
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Joined: Tue Jun 13, 2006 9:48 pm

quake 3 - texturing problems

Post by djjimmy »

hey, im having a problem wih quake 3 and i was wondering if you guys could give me any help with it.

i used to play q3 on my old computer (p2 350mhz, 192mb ram, 16mb voodoo 3 graphics) and it worked fine, absolutely no problems at all but that comp died about a month ago so i got a "new" comp (p3 733mhz, 320mb ram, the same 16mb voodoo 3 graphics) and im having a major problem with playin quake 3. the problem is with the texturing and the graphics, it seems that some of the textures are disappearing and reappearing where they shouldnt (e.g. i play and i can see the bots im playing against even when theres a wall between us and sometimes i get a texture pop-up right infront of the camera where there isnt even a wall). it just seems that all the textures arent being rendered and ive messed about with all the settings but nothing will rectify it.

anyone got any suggestions? and have any of you guys stumbled across the same problem?

thanks :icon31:
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4days
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Post by 4days »

that doesn't sound q3-specific, are you seeing similar problems in other games?
AmIdYfReAk
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Post by AmIdYfReAk »

this is a shot in the dark, but you are running windows XP arnt you?
djjimmy
Posts: 3
Joined: Tue Jun 13, 2006 9:48 pm

Post by djjimmy »

ive been playing unreal tournament and rollercoaster tycoon and theyve been running absolutely fine, no problems at all. the only problem im getting is with q3.

and AmIdYfReAk, im not running xp, im using 98se :)
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Foo
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Post by Foo »

Was UT in software mode or hardware graphics mode?

Try setting UT to OpenGL Hardware graphics mode and see if you see the same problem.
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shiv4
Posts: 334
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Post by shiv4 »

are you using the last official 1.07.00 whql drivers for the voodoo 3 (with the appropiate BIOS settings of the card)?
- worked always fine for me on a duron 900 machine and w98se
Cooldown
Posts: 660
Joined: Mon Jun 05, 2000 7:00 am

Post by Cooldown »

Try using the AmigaMerlin drivers: http://www.hwsetup.it/files/download/vi ... 9win9x.exe

Quake III ran fine with those series of drivers on my old system, 500MHz Athlon/128RAM, Voodoo 3.
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Foo
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Location: New Zealand

Post by Foo »

Cooldown wrote:Try using the AmigaMerlin drivers: http://www.hwsetup.it/files/download/vi ... 9win9x.exe

Quake III ran fine with those series of drivers on my old system, 500MHz Athlon/128RAM, Voodoo 3.
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djjimmy
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Post by djjimmy »

Foo wrote:Was UT in software mode or hardware graphics mode?

Try setting UT to OpenGL Hardware graphics mode and see if you see the same problem.
i play UT in hardware graphics mode and theres absolutely no problems even with the highest settings.
shiv4 wrote:are you using the last official 1.07.00 whql drivers for the voodoo 3 (with the appropiate BIOS settings of the card)?
- worked always fine for me on a duron 900 machine and w98se
i dont honestly know what driver im using, its just one that ive got on an old pc gamer demo cd from back in 99.
Cooldown wrote:Try using the AmigaMerlin drivers: http://www.hwsetup.it/fi...x/drivers/am29win9x.exe

Quake III ran fine with those series of drivers on my old system, 500MHz Athlon/128RAM, Voodoo 3.
i downloaded that driver though and it definately worked. i just started a game in q3 and its absolutely fine, no problems or anythin. thanks so much for your help guys :icon25:
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