g_clientprojectilecollision 0

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iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

g_clientprojectilecollision 0

Post by iluvquake4 »

This is default in latest Q4Max but seems to help in q4base as well. Worth a try. :icon31:
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Post by dubz »

what does it do
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

set to 1, it allows the client to predict collisions

I guess the benifits of this are negligable with a clean connection to the server.
-and given that any wasteage of cpu cycles is a bad thing (especially in q4) there must be a gain in performance from disabling the code.
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hemostick
Posts: 203
Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

It's not just about saving performance, but actually preventing almost every rocket from exploding twice, therefore being twice as blinding and twice as loud, and sometimes seemingly exploding on an edge (doing no harm) then really exploding further :)
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

hehe, sounds like they managed to mess that particular bit up good and proper then ...
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