Open discussion about any topic, as long as you abide by the rules of course!
booker
Posts: 657 Joined: Tue Dec 12, 2000 8:00 am
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by booker » Wed Jun 21, 2006 2:02 am
water in the doom 3 engine
[lvlshot]http://www.facinghell.com/files/media/shots/facinghell_pub-preview23_18-03-06.jpg[/lvlshot]
dzjepp
Posts: 12839 Joined: Wed Mar 28, 2001 8:00 am
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by dzjepp » Wed Jun 21, 2006 4:57 am
pfff, inolen made the first leet doom 3 water shader ;d
Guest
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by Guest » Wed Jun 21, 2006 5:00 am
I never understood that, it was marketed as a horror game but you can't make one without water. Water monsters are always the scariest.
GlobalExtacy
Posts: 60 Joined: Tue Apr 04, 2006 12:57 am
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by GlobalExtacy » Wed Jun 21, 2006 5:23 am
Where are you going to find water to sustain these sea creatures on:
a) Mars
b) Hell
Guest
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by Guest » Wed Jun 21, 2006 5:39 am
Yeah, you're absolutely right.
Doom is too realistic for water. Duh.
Kaz
Posts: 1077 Joined: Wed Mar 08, 2006 3:43 am
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by Kaz » Wed Jun 21, 2006 6:16 am
GlobalExtacy wrote: Where are you going to find water to sustain these sea creatures on:
a) Mars
b) Hell
One would imagine that any sort of ultra high-tech space facility that happens to be filled with pipes and steam would have at least a little water.
feedback
Posts: 7449 Joined: Mon Feb 18, 2002 8:00 am
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by feedback » Wed Jun 21, 2006 6:41 am
No shit, they'd at least have huge pools of urine to swim in.
I love quake!
Dave
Posts: 6986 Joined: Sat Jan 15, 2000 8:00 am
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by Dave » Wed Jun 21, 2006 6:42 am
Samuel L Jackson died in Deep Blue Sea. Water is scary.
feedback
Posts: 7449 Joined: Mon Feb 18, 2002 8:00 am
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by feedback » Wed Jun 21, 2006 6:44 am
A shark ate me! A motherfuckin shark ate me!
I love quake!
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Wed Jun 21, 2006 6:50 am
I'm glad there's no water in Doom 3. I always
hate water, no matter which game. In FPS games water is always horrible. Even in Mario the water levels are the worst.
And huge pools of water don't make any sense whatsoever anyway
AmIdYfReAk
Posts: 6926 Joined: Thu Feb 10, 2000 8:00 am
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by AmIdYfReAk » Wed Jun 21, 2006 6:55 am
Eraser wrote:
And huge pools of water don't make any sense whatsoever anyway
they sue dont.. especally when the FPS takes place on an island...Dock... by a lake.. etc.
MKJ
Posts: 32581 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Wed Jun 21, 2006 7:59 am
Eraser wrote:
And huge pools of water don't make any sense whatsoever anyway
cooling in the engine room
recyclingreservoir
bioexperiments NEED water.
so there
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Wed Jun 21, 2006 10:58 am
Water is easy to do in the doom 3 engine. TBH that effect isn't exactly "wow amazing". They could have alpha masked the edges to simulate water blend, they could have depth fog, they could have reltime reflection and refraction isntead of just refraction etc
OD has all these and more
But at least somebody bothered to try!
Grudge
Posts: 8587 Joined: Mon Jan 28, 2002 8:00 am
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by Grudge » Wed Jun 21, 2006 11:29 am
so, you haven't come up with a better name for that game of yours yet?
Captain
Posts: 20410 Joined: Thu Jan 05, 2006 2:50 am
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by Captain » Wed Jun 21, 2006 6:34 pm
Ah, would've been sweet to run across a large pool area where some sort of cyborg/hell spawn giant squid attempts to grab you and pull you down into death...