Q3 map loading problem
Q3 map loading problem
As a newbie created a map with gtkradiant.
Then i need to test launch the map in Q3 by entering:
/devmap test1 <enter>
Quake 3 says it "cannot find the test1.bsp"
but my map is called test1.map
what am i doing wrong?
TIA
Then i need to test launch the map in Q3 by entering:
/devmap test1 <enter>
Quake 3 says it "cannot find the test1.bsp"
but my map is called test1.map
what am i doing wrong?
TIA
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- Posts: 557
- Joined: Wed Feb 16, 2005 8:10 pm
You must be aware that it's not the .map that is used by Q3 engine. .map is only used by GTKRadiant to build the map, then when you compile the .map i creates a .bsp which is used by the Q3 engine.tubos wrote:Thx ; it finally works.
How do i make my .map into a pk3 file?
i dont use extra textures, sound or whatever.
just the plain .map file.
tia
This is the .map that you got to put in ur .pk3
Requiem AA
Co-Leader
Lead Level Designer
Co-Leader
Lead Level Designer
You must create the .aas, but, i don't remember if Q3map2 can do that or if you still need the .aas ^^
wait for someone who is currently working on the Q3engine to know.
There is no values ofr dark and max light, you'll have to try yourself, it depends on the area the light is placed, on how many lights, on the textures..;
precise your last question.
wait for someone who is currently working on the Q3engine to know.
There is no values ofr dark and max light, you'll have to try yourself, it depends on the area the light is placed, on how many lights, on the textures..;
precise your last question.
Requiem AA
Co-Leader
Lead Level Designer
Co-Leader
Lead Level Designer
You can do that with a patch mesh.
See the tutorials on how to make curves. Once you learn that, just make a non-curved patch mesh with a 'trans' texture. it will only be visible from one side, and the trans texture will enable players to walk through it.
See the tutorials on how to make curves. Once you learn that, just make a non-curved patch mesh with a 'trans' texture. it will only be visible from one side, and the trans texture will enable players to walk through it.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
You should really read through the sticky threads and tutorials. The very basics are all mentioned there.
Although outdated, the GtkRadiant manual will offer a lot of other insights and general information as well.
Although outdated, the GtkRadiant manual will offer a lot of other insights and general information as well.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 306
- Joined: Wed Feb 01, 2006 9:56 pm
welcome tubos,
try these two rather splendid online tutorials. They have got me started:-
Bubba's mapping tutorials
Donkey's Tutorials
Hope they help.
Regards
Fora.
try these two rather splendid online tutorials. They have got me started:-
Bubba's mapping tutorials
Donkey's Tutorials
Hope they help.
Regards
Fora.