Two questions...

Locked
pringle
Posts: 3
Joined: Tue Jul 11, 2006 1:04 pm

Two questions...

Post by pringle »

Hi all. I have a coupole of questions about q4. Wonder if anyone can answer...

1. With 1.2 patch came brightskins. I have set g_forcemodel to 1 but still it doesnt force the brightskins. Anyone know why?

2. Is there a way to make the clock count up instead of down?
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

Added a forcemodel option. Typing one of the three commands below and using tab complete will bring up a list of usable models for that command:
g_forceModel forces all players displayed on the client machine to one of the models listed below, in non-team gameplay modes. The available models are:
model_player_failed_transfer
model_player_slimy_transfer
model_player_corpse
model_player_tactical_elite
model_player_tactical_command
model_player_marine
model_player_marine_morris
model_player_marine_voss
model_player_marine_cortez
model_player_marine_helmeted
model_player_marine_helmeted_bright
model_player_marine_medic
model_player_marine_officer
model_player_marine_fatigues
model_player_marine_tech
model_player_tactical_transfer
model_player_tactical_transfer_bright
model_player_kane_strogg
g_forceMarineModel will force all Marine players displayed on the client machine to one of the models listed below, in team gameplay modes. The available models are:
model_player_marine
model_player_marine_morris
model_player_marine_voss
model_player_marine_cortez
model_player_marine_helmeted
model_player_marine_helmeted_bright
model_player_marine_medic
model_player_marine_officer
model_player_marine_fatigues
g_forceStroggModel will force all Strogg players displayed on the client machine to one of the models listed below, in team gameplay modes. The available models are:
model_player_tactical_transfer
model_player_tactical_transfer_bright
model_player_kane_strogg


alt timers are available in xbattle and q4max mods, not baseq4 yet.
pringle
Posts: 3
Joined: Tue Jul 11, 2006 1:04 pm

Post by pringle »

ok now I have the fwollowing but it still doest work. I had a play about with these before when i saw them in the readme.

seta ui_model "model_player_tactical_transfer_bright"
seta ui_model_strogg "model_player_tactical_transfer_bright"
seta ui_model_marine "model_player_marine_helmeted_bright"
seta g_forceMarineModel "1"
seta g_forceStroggModel "1"
seta g_forceModel "1"


One more thing. Theres a command to get rid of the portal effect isnt there? Do you know what it is I cant find it.
Locked