aye, i mostly visit custom servers and even though these maps might be in there, they don't get heavy rotation. don't bother.Foo wrote:TBH I think they fall a bit under the radar. I've found no google hits for q3xs1 and q3hockey I can't see a download link... Plus I've never come across them on pubs?dzjepp wrote:'q3xs1', no wai, the rail-only map, it get's rotated often at some places. So does 'q3hockey'
Or is this for defrag?
Essential Q3 File List
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Now trying to decide what different versions of this pack would be useful.
So far I've got:
Core - Bare min for most online players. OSP, ztn, hub, latest patch.
Online - As above with CPMA, Threewave, Urban Terror, Freeze, RA3.
Best Of - As above plus offline mods (Defrag, Fortress, Akimbo
Complete - Every goddamned thing I can find.
So far I've got:
Core - Bare min for most online players. OSP, ztn, hub, latest patch.
Online - As above with CPMA, Threewave, Urban Terror, Freeze, RA3.
Best Of - As above plus offline mods (Defrag, Fortress, Akimbo
Complete - Every goddamned thing I can find.
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why not have an installer that allows you to choose what you want and what you don't want?Foo wrote:Now trying to decide what different versions of this pack would be useful.
So far I've got:
Core - Bare min for most online players. OSP, ztn, hub, latest patch.
Online - As above with CPMA, Threewave, Urban Terror, Freeze, RA3.
Best Of - As above plus offline mods (Defrag, Fortress, Akimbo
Complete - Every goddamned thing I can find.
Eh, people here haven't ventured out into modspace much, have they? Here are more:
- Western Quake III. It's a bit of a moving target since development is ongoing. However, there is an older version that was made by a different team than the current one.
- Weapons Factory Arena. How the hell did you forget about this one!? IIRC, it was somewhat popular at one time (I even played it a bit then).
- Navy Seals: Covert Ops.
- True Combat.
- The Dark Conjunction. Looks so disgusting that I've never tried it. It's still a part of Q3 history, regardless.
- Urban Terror 1.27 and 2.6 (the last 2.x release, IIRC).
It's not that they where forgotten by anyone here, it's just that those mods have no servers. IIRC true combat and western quake have about 20 servers together, maybe those 2 could make it, but the others have none or just 1 server each.
You know, there are even more quake 3 mods that could be added, if you wanted to add them all then we would be missing quite a few dozen still, but those other mods don't have any servers and prolly never had any.
You know, there are even more quake 3 mods that could be added, if you wanted to add them all then we would be missing quite a few dozen still, but those other mods don't have any servers and prolly never had any.
Er, he's including "offline" mods as well with the "Best of." Besides, popularity is not indicative of quality.dzjepp wrote:It's not that they where forgotten by anyone here, it's just that those mods have no servers.

Really, it's not feasible to put together something "robust enough for just about any server," anyways. There are some servers running old versions of mods, some running very old Point Releases, some with loads of 3rd-party maps in rotation, etc.
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