QuakeRemix Progress Thread

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
Posts: 614
Joined: Thu Feb 17, 2005 12:00 pm

QuakeRemix Progress Thread

Post by Infernis »

No, we are not dead! Yes, we do have a hard time finding members. So if anyone is interested in helping out drop me a line at infernis @ leveldesign . nl. Especially coders are welcome.

We are not remaking an exact copy of the original Quake. Instead we are trying to mix new elements with old ones. Below you'll find 3 alpha shots of e1m1. As you can see it looks brand new but still reminds you of the original layout. Normally I don't post alpha shots. But this an attempt and getting some attention and hopefully attract some new members. Anyway, enjoy. Courtesy of our mapper Ice Weasel btw.

Image

Image

Image
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Fjoggs
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Post by Fjoggs »

Bathroom bloopers!
Infernis
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Post by Infernis »

You wish your bathroom was as big as that :p

What's wrong with some alphashots?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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Captain
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Post by Captain »

You're making Quake 1 with Doom 3?
Myth
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Post by Myth »

looking quite cool for alpha. You doing all the maps?
Infernis
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Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

It's not an direct port. We are making a remix. Meaning we have all new levels of which certain parts resemble the original ones. It's basically a brand new Quake designed to look and play like the original. So far we are working on the first episode. If all goes well we'll be doing the other 3 and perhaps the 2 expansion packs.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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