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Topic Starter Topic: Starting Quake Mapping - Link Resources

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Joined: 19 Apr 2003
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PostPosted: 02-11-2005 08:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Q3W Level Editing & Modeling Link Resources


Welcome to the Quake3World Level Editing & Modeling Link Resources...
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  • Main Topics in yellow.
  • Topics in bold.
  • Sub Topics are marked in orange.
  • Important information is marked in red.

    Note: Reference Links - will *only* skip to posts = main topics, not to the actual sub topics. A limitation of phpBB.

Table of Contents




Last edited by roughrider on 05-17-2010 01:00 AM, edited 14 times in total.Reason: Fixed links to Main Topics.

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PostPosted: 02-11-2005 08:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Getting Started with Quake 3 Engine Level Editing - Essential Files:

  1. Uninstall Radiant (should you still have an old version installed)

  2. Get GtkRadiant editor
      Current stable releases:
      :arrow: Download list for GtkRadiant.
      :arrow: If you install versions above 1.4 you will need to download the game packs, which can also be found on the Download List page linked above.

      :arrow: GtkRadiant Version 1.4
        Install current stable version.
        (widely used, less plug-ins though).
      or
      :arrow: Get the latest GTKradiant version that also supports DOOM 3 and Quake IV (real-time lighting):
        Go :arrow: here to get the latest versions and the game packs for versions above 1.4

        For the latest v1.5 branch of GTKradiant development the GtkRadiant 1.5.0 Documentation will help.


        The other supported gamepacks for Enemy Territory, Half-Life, Heretic 2, Jedi Academy, Jedi Knight 2, Quake II, Q3A/TA, Soldier of Fortune 2, Star Trek Voyager / Elite Force, and Wolfenstein, can be directly downloaded from radiant/nightly/1.5 @ idsoftware.com. The gamepacks can also be downloaded from the link above on the download list page. Visit qeradiant.com for more information.

      AEon: Note presently (2010) I am using v1.4, because the model rotation/preview works, compared to v1.2.13.

  3. Get Q3Map2 compiler
  4. Get Q3Map2Toolz front-end
      Current stable release:
      :arrow: Get Q3Map2Toolz and install
      :arrow: Q3Map2Toolz by Hr.O not sure the version of the download

  5. Scan the rest of this thread for information and content to learn from and use.

  6. Then Start Mapping for Quake III Arena!


Feedback

Post all of your known links here in this thread to help out other mappers.
    :arrow: Please check to make sure the link is not in the list below, *before* you post!
    :arrow: Please only post relevant information.
    :arrow: Please let us know if any of the links are dead or have new URLs.
    :arrow: Broken links are marked with ***, if you know replacement links, post them!




Last edited by roughrider on 05-30-2010 11:22 PM, edited 5 times in total.Reason: Link fixes

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PostPosted: 02-11-2005 08:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


General Level Editing Links


Archived Q3W Level Editing Forum Threads
Architecture, Urban Exploration, and Inspiration
Level Design
International - German Sites
FAQs
Linux
Macintosh
Manuals
Mapping Communities and General Sites
Map Hosting
Map Objects
Map Packing Utilities
Map Review Sites
Miscellaneous
Plug-ins
    Bob-tools no longer available from my old site (roughrider)

Screenshot Hosting


Search Engines
Sound Effects
Terrain Stuff
Tools
Tutorials




Last edited by roughrider on 05-31-2010 01:55 AM, edited 5 times in total.Reason: Removed old, out-dated links that no longer work.

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PostPosted: 02-11-2005 08:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Modeling


Getting Started
Visual Modeling of Natural Surfaces and Objects - Tools




Last edited by AEon on 02-11-2005 10:07 AM, edited 1 time in total.

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Boink!
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Joined: 19 Apr 2003
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PostPosted: 02-11-2005 08:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Textures / Shaders / Tutorials


Miscellaneous Texture/Font Items
Graphics Tutorials and Texture/Shader Learning Aids
Template Textures - Placeholders
Community Texture Collections
Texture Collections by Artist
Skyboxes, Environments, Cloudscapes and Skies
Photorealistic Textures
Artist Download Packs - Quick Access to Textures
Metal and Ore Textures
Organic, Plantlife & Liquid/Gas Textures
Object Textures
Effect Textures




Last edited by AEon on 02-11-2005 10:10 AM, edited 1 time in total.

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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 02-12-2005 10:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Just posted some new rock textures that you may want to add to the list above somewhere...!

http://www.quake3bits.com/htm/textures/kt_rock_6.htm




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PostPosted: 02-19-2005 12:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


riddla wrote:

My Mapediting Favorites in a zip file
If these possibly can help to rebuild a decent sticky thread have at it:

http://www.lrctf.com/users/riddla/Q3mapediting.zip

These are just IE favs in a zip (unzip using folder names). Yeah, I know there are quite a few shortcuts pointing to threads on the old Q3W board, but I feel like the other stuff outweighs that aspect.

Thanks to slinki of our mod project (http://www.lrctf.com) for hooking me up with most all of these favs back in the day

Hope this helps out...


Myth wrote:

Consists of 106 unique textures. Samples:

ImageImage
ImageImage
ImageImage

Download: Hope & Glory - New Gothic Texture Set (2.2MB) by Myth




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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-23-2005 07:12 AM           Profile Send private message  E-mail  Edit post Reply with quote




_________________
black & white blanket logic


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Trainee
Trainee
Joined: 29 Mar 2005
Posts: 49
PostPosted: 03-30-2005 01:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hi!
I'm a new comer here.
Thanks in advance.

This page has a great free app to generate textures quickly on and on.
I think this tex-editor is a must-have one.

http://www.imagemagick.org/




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12246
PostPosted: 04-12-2005 05:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.

Here's one mirror for those who still need his plugins:
http://www.game-editing.net/dev/sources ... thor&id=44



_________________
GtkRadiant | Q3Map2 | Shader Manual


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I'm the dude!
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Joined: 04 Feb 2002
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PostPosted: 04-20-2005 06:44 PM           Profile Send private message  E-mail  Edit post Reply with quote




_________________
GtkRadiant | Q3Map2 | Shader Manual


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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 04-25-2005 07:20 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.
His old 'Mojo' site is dead as it was linked to the original gmax server which died quite a while ago. GMax stuff is all now handled by TurboSquid.




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I'm the dude!
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Joined: 04 Feb 2002
Posts: 12246
PostPosted: 06-29-2005 08:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


Method's Level Design Process Tutorial

http://method.gamedesign.net/ld_process.htm



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GtkRadiant | Q3Map2 | Shader Manual


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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2159
PostPosted: 08-20-2005 01:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


High res cliff and grass textures, this thread has images and replies.
http://www.quake3world.com/forum/viewtopic.php?t=8757



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Joined: 19 Apr 2003
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PostPosted: 08-30-2005 02:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
obsidian
You also probably need q3map_skylight.

Experiment with the sun/sunExt intensity value as well as the skylight amount value. Larger intensity values with small amount values will result in darker shadows, while smaller intensity values with greater amount values will result in lighter shadows.

I recommend the use of q3map_sunExt over normal q3map_sun for better quality of shadow edges.

Read this:
http://www.shaderlab.com/q3map2/shader_manual/apI.html


Advanced info on skybox lighting use!


Edit: Just noted the rest of the new manual (Q3Map2 Shader Manual):

http://www.shaderlab.com/q3map2/shader_ ... index.html

Totally awesome obsidian and ydnar!


Edit2: 5 new Hi-Res Skyboxes by Hipshot thread (fixed ;)):
http://www.quake3world.com/forum/viewtopic.php?t=9242




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I'm the dude!
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Joined: 04 Feb 2002
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PostPosted: 10-26-2005 07:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Method's Quake 4 Ambient Light tutorial:

http://www.gamedesign.net/node/1186



_________________
GtkRadiant | Q3Map2 | Shader Manual


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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 11-03-2005 05:54 AM           Profile Send private message  E-mail  Edit post Reply with quote





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Recruit
Recruit
Joined: 03 Jan 2006
Posts: 4
PostPosted: 01-03-2006 07:54 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Hi peeps,

Not sure if it is still used by anyone, but I just wanted to note that MiriX is still available through FilePlanet.
I'm not sure if it will work with D3/Q4 though, probably not.

hf,



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skwas


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Boink!
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PostPosted: 01-08-2006 10:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Advanced Skybox Tutorial by Hipshot

http://developer.valvesoftware.com/wiki ... -_Advanced

"This tutorial explains how to create more advanced skies with Terragen, in combination with Skypaint and Photoshop."




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I'm the dude!
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PostPosted: 02-11-2006 08:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Great plugin that installs a .dll file in your Windows system32 directory that allows you to browse through thumbnails of .tga files with Windows Explorer.

http://greggman.com/pages/thumbplug_tga.htm



_________________
GtkRadiant | Q3Map2 | Shader Manual


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 07-31-2006 06:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Map hosting:
map-factory.org



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GtkRadiant | Q3Map2 | Shader Manual


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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 11-16-2006 08:59 PM           Profile Send private message  E-mail  Edit post Reply with quote




_________________
I pwn police! - Biff
When I went to a zoo, I found myself in another zoo, too. - a13n
Homeless is a living proof that Benjamin Franklin's quote "There're two things certain, tax and death" is wrong and GOD had wanted him to be an evil liar, that is, SATAN. - a13n
There are too many GODs in this werld for the ONE&ONLY to be valid. - a13n
Nothing ventured, the rest of everything just given. - a13n
I need a soldier! - Sarge


Last edited by a13n on 12-16-2006 06:10 PM, edited 1 time in total.

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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 12-03-2006 07:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


roq compiler 3
http://icculus.org/homepages/riot/

Now roq creation is much, much easier than it never shuold in conjunction with ioquake3.



_________________
I pwn police! - Biff
When I went to a zoo, I found myself in another zoo, too. - a13n
Homeless is a living proof that Benjamin Franklin's quote "There're two things certain, tax and death" is wrong and GOD had wanted him to be an evil liar, that is, SATAN. - a13n
There are too many GODs in this werld for the ONE&ONLY to be valid. - a13n
Nothing ventured, the rest of everything just given. - a13n
I need a soldier! - Sarge


Last edited by a13n on 12-16-2006 06:10 PM, edited 1 time in total.

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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
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PostPosted: 12-16-2006 06:09 PM           Profile Send private message  E-mail  Edit post Reply with quote




_________________
I pwn police! - Biff
When I went to a zoo, I found myself in another zoo, too. - a13n
Homeless is a living proof that Benjamin Franklin's quote "There're two things certain, tax and death" is wrong and GOD had wanted him to be an evil liar, that is, SATAN. - a13n
There are too many GODs in this werld for the ONE&ONLY to be valid. - a13n
Nothing ventured, the rest of everything just given. - a13n
I need a soldier! - Sarge


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12246
PostPosted: 03-11-2007 05:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


O'dium's "next gen" (normal/specular/diffuse) texture creation tutorial.
http://www.quake2evolved.com/overdose/s ... exture.htm



_________________
GtkRadiant | Q3Map2 | Shader Manual


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True Nightmare
True Nightmare
Joined: 14 Nov 2000
Posts: 4216
PostPosted: 04-07-2007 06:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


Reference Blocks v2 - check size/scale of models agains these standard sized objects based on brushwork.



_________________
Tutorials, tools and resources


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Recruit
Recruit
Joined: 24 Oct 2007
Posts: 1
PostPosted: 10-24-2007 04:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


.




Last edited by Square on 10-19-2010 07:06 AM, edited 1 time in total.

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I'm the dude!
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Joined: 04 Feb 2002
Posts: 12246
PostPosted: 02-17-2008 06:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


Utility written by Speaker for converting Quake maps to Quake 3 maps. It will replace Q1 entities with the closest Q3 equivalents. Only thing it won't do is replace textures. Can't be too lazy.

http://menczel.extra.hu/map2q3.html




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12246
PostPosted: 03-11-2008 08:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Q3 player models moved over from Polycount.
http://ioquake3.org/models/




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Etile
Etile
Joined: 19 Nov 2003
Posts: 33593
PostPosted: 08-02-2008 02:55 PM           Profile Send private message  E-mail  Edit post Reply with quote


fyi qeradiant.com appears to be defunct as a source for older versions of GtKRadiant than 1.5, but fileplanet has them:

http://www.fileplanet.com/90431/0/0/0/1 ... GtkRadiant (needs registration though)

also filefront has a mirror of the last version of q3map2, since shaderlab is also defunct:

http://files.filefront.com/q3map+2516+w ... einfo.html




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12246
PostPosted: 08-02-2008 06:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


Both Radiant and Q3Map2 stuff are still hosted in their normal places at qeradiant.com (redirected to the id Software FTP site) and shaderlab.com respectively , there's just no indexes for any of that stuff so you won't be able to find them if you don't already know where they are. :shrug:

To that end, I've migrated a bunch of Q3Map2 stuff over to my site. Still a work in progress and not all the links work. I've also inadvertently disabled public access to a couple of directories that I've been meaning to fix. Sue me.

http://www.robotrenegade.com/q3map2/



Edit: by "couple of directories" I essentially mean all except the Shader Manual link.

Direct link to Q3Map2 2.5.16 Win32 and Q3Map2 2.5.16 Linux



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GtkRadiant | Q3Map2 | Shader Manual


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Beggar@Q3W
Beggar@Q3W
Joined: 09 Feb 2005
Posts: 1086
PostPosted: 08-19-2008 09:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


color scheme pickup site for cell shaded maps as such
http://kuler.adobe.com/



_________________
I pwn police! - Biff
When I went to a zoo, I found myself in another zoo, too. - a13n
Homeless is a living proof that Benjamin Franklin's quote "There're two things certain, tax and death" is wrong and GOD had wanted him to be an evil liar, that is, SATAN. - a13n
There are too many GODs in this werld for the ONE&ONLY to be valid. - a13n
Nothing ventured, the rest of everything just given. - a13n
I need a soldier! - Sarge


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Recruit
Recruit
Joined: 12 Nov 2008
Posts: 1
PostPosted: 11-12-2008 11:40 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hiya

Just a little note to say I've just finished setting up the Mappers' DataBase. The aim of the database is to gather all ressources available on different games to help other map makers. This database will host prefabs, textures, shaders, models... We've almost got 100 items in the database (mainly wolfenstien enemy territory maps / prefabs at the moment) and would like all mappers willing to share their work to do so.

The Mapper's Database is available here :
http://www.gd-experience.eu/index.php?s ... category=6

Thanks

//Marko




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 09-02-2009 11:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


We don't seem to mention this:


Nice, tutorial about "line of sight" placement of hint brushes, with many images, explaining in detail what is happening between the portals. Now if only our maps had such a simple portal layout :).




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Multidirectional
Multidirectional
Joined: 29 Jan 2003
Posts: 2895
PostPosted: 04-20-2010 05:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Textures / Shaders / Tutorials

Graphics Tutorials and Texture/Shader Learning Aids

Community Texture Collections
Texture Collections by Artist
Skyboxes, Environments, Cloudscapes and Skies
Photorealistic Textures
Artist Texture Zips

Organic, Plantlife & Liquid/Gas Textures




Last edited by skinNCNmaster on 06-06-2010 07:59 AM, edited 22 times in total.

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