AUTODOWNLOAD

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D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

AUTODOWNLOAD

Post by D'Artagnan »

What is the correct way to be able to make that work, if i don't have a webspace to upload maps ?
Is there a way to make the players download maps directly from my folder on my hard drive? like it was on Quake 3...
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GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

No.. You have to have an FTP/HTTP publishing directory. Your best bet, though is to use something like Escaped Turkey...

set net_serverDownload "2"
set net_serverDlBaseURL "http://q4files.escapedturkey.net/quake4/pk4s/"
set net_serverDlTable "q4base/gdlkdmheatv6.pk4;q4base/map_l4dm1_1.pk4;q4base/map_l4dm2_1.pk4;q4base/map_l4dm3_1.pk4;q4base/map_l4dm4.pk4"
//separate with semicolons

If they don't have your maps, you can upload them.. see other posts in this forum.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

You can replace individual file identifications with the following catch-all config setup now:

set net_serverDownload "2"
set net_serverDlBaseURL "http://q4files.escapedturkey.net/quake4/pk4s/"
set net_serverDlTable "*"

This will cause clients to fetch anything they need for your server from the et files repository.

Sadly the front-end of the file system is offline right now, still working on figuring out wtf is going on with my domain or turkey's virtual server... it's one or the other. Soon as I have that sorted (tomorrow hopefully) you should be able to reach it again through files.quake4world.com

BTW, I think it's still possible to do quake-3-like transfer by setting set net_serverDownload "1", but I've not tried it. Also, your clients will get greatly reduced speeds limited to whatever the server feels it can give them per second after the playing clients are dealt with. I guess it'll be as slow as Q3 was....
Ver1tas
Posts: 71
Joined: Tue Jan 31, 2006 12:42 pm

Post by Ver1tas »

I just uploaded the latest PR 1.3 compatible GT-R mod files on q4files (http://q4files.escapedturkey.net/upload-end.php)

z-pak-017.pk4
z-game-linux32-017.pk4
z-game-win32-017.pk4


Foo, please check them :icon31:
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
AnthonyJa
Posts: 47
Joined: Sun Nov 26, 2000 8:00 am

Post by AnthonyJa »

Foo wrote:BTW, I think it's still possible to do quake-3-like transfer by setting set net_serverDownload "1", but I've not tried it. .
Nope, 1 is "web page redirect", which closes q4 and opens your web-browser at the URL referenced in si_serverURL, which hopefully you've setup with a page that has instructions on what files to dl and where to put them.
Ver1tas
Posts: 71
Joined: Tue Jan 31, 2006 12:42 pm

Post by Ver1tas »

Ver1tas wrote:I just uploaded the latest PR 1.3 compatible GT-R mod files on q4files (http://q4files.escapedturkey.net/upload-end.php)

z-pak-017.pk4
z-game-linux32-017.pk4
z-game-win32-017.pk4


Foo, please check them :icon31:
The final GT-R 0.17 is OUT! Foo if you did not check my previous post, please don't put those files into public. Please DELETE THEM because final version has the same file names. I will upload the FINAL version as soon as possible.
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

I really can't do anything until we resolve the problems we're having with the domain and web server.

Soon as that's fixed I'll do everything you need.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Ver1tas
Posts: 71
Joined: Tue Jan 31, 2006 12:42 pm

Post by Ver1tas »

Thanks
Quake 4 GameType Revolution mod
http://gtr.quakedev.com
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