Quake 4 1.3 Bugs

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iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Quake 4 1.3 Bugs

Post by iluvquake4 »

1. The flame on the napalm launcher's explosion looks artifacted like the rocket launcher:

http://www.escapedturkey.com/blah/shot00003.jpg
http://www.escapedturkey.com/blah/shot00006.jpg
http://www.escapedturkey.com/blah/shot00004.jpg
http://www.escapedturkey.com/blah/shot00008.jpg

Notice how the flames and drawing has lines in and around it -both napalm and rocket launcher explosions.

2. If you shoot the shotgun twice in a row half the sound of it is muted. Just hold down the fire button and you'll notice it.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Yeah.. Like Q3.. You're firing that thing up against brushes and meshes.

On a side note: your PC gets 41 frames on those settings? eek.
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

bind f12 screenshotjpeg

It was taking a jpeg screenshot, not the default kind, so it dropped the FPS as it compressed it. Normally I get 60 FPS constant. :icon27:
Last edited by iluvquake4 on Tue Aug 01, 2006 10:52 am, edited 1 time in total.
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

who fuckin' uses fov 110 but keeps the gun model on?
iluvquake4
Posts: 941
Joined: Tue Dec 13, 2005 1:47 am

Post by iluvquake4 »

You used the f word in a gaming forum. You're so cool now.
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

iluvquake4 wrote:You used the f word in a gaming forum. You're so cool now.
YES
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

I wouldn't call those bugs. Those are just the flame sprites clipping into the walls. So unless you want them to implement some kind of volumetric flame effect (and watch a pretty slideshow) that's the best you can get.
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