help with q3 bots please!

Locked
f0cus
Posts: 3
Joined: Wed Aug 02, 2006 8:20 pm

help with q3 bots please!

Post by f0cus »

does anyone know a q3 bot command that makes bots just sit still (idle) and not move?
i need it to memorize spwn kills ; ive looked and looked for such a command and nothing comes close to it:P
if anyone has a mod that will do the same thing that would be fine as well
thnx
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

If you want the bots to stand still...that can be done. If you want to know how to find spawnpoints, download Cpma and load up whatever map it is...and it shows the shadows of your player on the spawnpoints. Getting them to stand still on spawnpoints is difficult.

To get bots to stand still...type in console:


\devmap q3dm1 (or whatever map you want)

\bot_pause "1"



-if you don't have g_inactivity at "0", the bots will get kicked for standing still.

I've done all this to take screenshots of bot skins for example.
f0cus
Posts: 3
Joined: Wed Aug 02, 2006 8:20 pm

:P

Post by f0cus »

doesnt work
it says that the bot_pause command is cheat protected
if it helps to know, im using cpma 1.35 on practice mode
if you can come up with a workaround plz tell me i need to do more than memorize them, i need to find good listening spots for them

either way thnx alot
User avatar
Captain
Posts: 20410
Joined: Thu Jan 05, 2006 2:50 am

Post by Captain »

PUT THEM ON LITTLE BOXES AND HAVE LAVA AROUND THE BOXES THATLL TEACH THEM NOT TO MOVE HAHA
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

It says bot_pause is cheat protected, because you didn't type devmap (mapname). Devmap enables cheats.
f0cus
Posts: 3
Joined: Wed Aug 02, 2006 8:20 pm

thnx....

Post by f0cus »

the only part that didnt work was the g_inactivity thing
i typed
\g_inactivity "0"
but the bots still timed out:P
but thnx alot!
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Or simply load any map with cpma. :p
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

The easiest mod that will allow you to see everything in a map...including spawnpoints and items is Qfrag.

http://qfrag.planetquake.gamespy.com/body.html

In console type \enable_editor 1


Then type "editor", then you'll see everything.

He put d!ablo into Qfrag.....(if any of you remember that mod), which enables the ability to make a .map for a map to personalize weapon layout...spawn...etc.
black8ball
Posts: 113
Joined: Sat Jan 21, 2006 2:13 pm

Post by black8ball »

I'm an idiot.
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

i anticipate a little spam deletion and a thread locking, as this has already been handled.
Locked