Game clichés

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Plan B
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Game clichés

Post by Plan B »

A spinning donut in a spinning donut in a spinning donut :icon26:

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Chupacabra
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Post by Chupacabra »

whats that game. weird looking thing health meter.
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Captain
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Post by Captain »

Prey. The red character is your health and the blue is your meter for spirit walk.
Plan B
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Post by Plan B »

Yeah, Prey.

Doing poorly on ammo, there.

However, health isn't such an issue with this game, because you can restore it in the Indian afterlife by shooting red valkyres.

It all makes perfect sense.
menkent
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Post by menkent »

the "find a key to open the door" level. i think every fps EVER has had at least one of these levels (actually, i think almost every level in Q1 was like this... silver, gold, advance, silver, gold, advance, ad infinitum). some variations are finding a keycard, finding a pda, or (my favorite) when you have the key and have to find the secret door.

blatant filler to make a game seem longer without any sort of creative effort by the developers.

similar themes are "block puzzles" and combination locks that you have to figure out (aka guess).
Chupacabra
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Post by Chupacabra »

Captain Mazda wrote:Prey. The red character is your health and the blue is your meter for spirit walk.
why does it look bum-ish
Plan B
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Post by Plan B »

menkent wrote:the "find a key to open the door" level. i think every fps EVER has had at least one of these levels (actually, i think almost every level in Q1 was like this... silver, gold, advance, silver, gold, advance, ad infinitum). some variations are finding a keycard, finding a pda, or (my favorite) when you have the key and have to find the secret door...
Yup.
I think Doom started it.

Of course, *every* game uses such methods to allow you to advance, and open up a gateway to the next level, but usually it's disguised by doing other chores than finding a key.
Plan B
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Post by Plan B »

Chupacabra wrote:
Captain Mazda wrote:Prey. The red character is your health and the blue is your meter for spirit walk.
why does it look bum-ish
Bum-ish?

Don't exactly know what that means but it might have something to do with my scaling it down from a 1024x768 tga => 800x600 jpg for forum readability purposes.
Nightshade
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Post by Nightshade »

CRATES.
Tsakali_
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Post by Tsakali_ »

Nightshade wrote:CRATES.
winner! close thread
phantasmagoria
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Post by phantasmagoria »

i might have to pirate prey, that looks rather nice
[size=85]
Fjoggs
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Post by Fjoggs »

someone link up that RPG cliche thingy. Good read.
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seremtan
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Post by seremtan »

Nightshade wrote:CRATES.
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seremtan
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Post by seremtan »

also -

EXPLODING BARRELS

even CoD2 has these

such a cliche they even included one in the Doom movie
+JuggerNaut+
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Post by +JuggerNaut+ »

Plan B wrote:
Chupacabra wrote:
Captain Mazda wrote:Prey. The red character is your health and the blue is your meter for spirit walk.
why does it look bum-ish
Bum-ish?

Don't exactly know what that means but it might have something to do with my scaling it down from a 1024x768 tga => 800x600 jpg for forum readability purposes.
no, i think he means the outline of the character in the health meter looks like a fucking homeless faggot.
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Captain
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Post by Captain »

Because Tommy is kind of a lowlife bum.
o'dium
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Post by o'dium »

Or it could just mean he looks like hes getting his spirit love from planet Anus.
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Captain
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Post by Captain »

o'dium wrote:Or it could just mean he looks like hes getting his spirit love from planet Anus.
None of your gay fantasies please.

Want cliches? How about the classic "Doctor/Mad Scientist who always wants to take over the world and must be foiled"-cliche? Too many games to name with storylines like this and these big bosses always end up with a doctor's degree. I want to stop a gynecologist or lawyer from taking over the world for once damn it.
Kaz
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Post by Kaz »

Pipes are the new crate.
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MKJ
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Post by MKJ »

another nice FPS / actionadventure cliche is the "restore power to x before you can continue". sighs
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
SOAPboy
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Post by SOAPboy »

Kaz wrote:Pipes are the new crate.
Fucking truth there.. :-|
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
ALLiED
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Post by ALLiED »

Fire Extinguishers
SOAPboy
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Post by SOAPboy »

ALLiED wrote:Fire Extinguishers
Ohh good ones..

Noticed for a while Bathrooms were a hot ticket too..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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Captain
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Post by Captain »

MKJ wrote:another nice FPS / actionadventure cliche is the "restore power to x before you can continue". sighs
Or the "find a way to get in the place you must blow up to win".
Dr_Watson
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Post by Dr_Watson »

the entire plot line of "science experiment goes wrong and heroboy must save the world" is pretty cliche.
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