Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Thu Aug 10, 2006 12:41 pm
Different style, modded canned script... but it should do what we need:
http://q4files.escapedturkey.net/quake4/pk4s/
AutoDL script is the same as it was before:
Code: Select all
//START
//Turn on web AutoDl
net_serverdownload "2"
//Base Fileserver Path
net_serverDlBaseURL "http://q4files.escapedturkey.net/quake4/pk4s/"
//List of Files
net_serverDlTable "*"
//END
Quake4world domain is still fagged up
KO
Posts: 73 Joined: Sat Mar 25, 2006 2:41 am
Post
by KO » Thu Aug 10, 2006 2:54 pm
Wheres the old site? I miss descriptions and screenshots.
Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Thu Aug 10, 2006 3:10 pm
Yeah I know, but we decided they were more useful for gamers whereas we're providing the space more for server admins to have a fast host to load off.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
Post
by iluvquake4 » Thu Aug 10, 2006 4:14 pm
Swimsuit models section coming soon!
Okay, not really. :icon27:
Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Thu Aug 10, 2006 4:30 pm
You had my hopes up and stuff.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Ver1tas
Posts: 71 Joined: Tue Jan 31, 2006 12:42 pm
Post
by Ver1tas » Thu Aug 10, 2006 5:41 pm
Foo wrote: Different style, modded canned script... but it should do what we need:
http://q4files.escapedturkey.net/quake4/pk4s/
AutoDL script is the same as it was before:
Code: Select all
//START
//Turn on web AutoDl
net_serverdownload "2"
//Base Fileserver Path
net_serverDlBaseURL "http://q4files.escapedturkey.net/quake4/pk4s/"
//List of Files
net_serverDlTable "*"
//END
Quake4world domain is still fagged up
Thanks Foo! When and where could we upload new files?
Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Thu Aug 10, 2006 5:59 pm
http://q4files.escapedturkey.net/quake4/pk4s/
Any of the subfolders have an upload form at the top of the page.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
TTK-Bandit
Posts: 190 Joined: Sat Sep 07, 2002 7:00 am
Post
by TTK-Bandit » Thu Aug 10, 2006 5:59 pm
nice job, upload is available in no time
though having a little description would be nice.
GODLIKE
Posts: 387 Joined: Tue Nov 30, 1999 8:00 am
Post
by GODLIKE » Thu Aug 10, 2006 7:33 pm
You guys are doing a great thing, here. Keep it up.
Ver1tas
Posts: 71 Joined: Tue Jan 31, 2006 12:42 pm
Post
by Ver1tas » Fri Aug 11, 2006 8:27 pm
Foo wrote: http://q4files.escapedturkey.net/quake4/pk4s/
Any of the subfolders have an upload form at the top of the page.
Thanks Foo! Great job!
Hex
Posts: 190 Joined: Fri Oct 18, 2002 7:00 am
Post
by Hex » Tue Aug 22, 2006 1:00 am
How should we go about asking for an outdated pk4 to be removed?
Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Tue Aug 22, 2006 5:18 am
escapedturkey@escapedturkey.com will be the fastest route at the mo, I'm mostly away for the now
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
AnthonyJa
Posts: 47 Joined: Sun Nov 26, 2000 8:00 am
Post
by AnthonyJa » Tue Aug 22, 2006 8:53 pm
I see no reason to delete any files, except for those that are corrupt.
You cannot be sure that servers have taken the old version down, and if you remove it then you'll stop people being able to connect.
If you're planning on releasing an updated version, and thats why you want to replace an existing file, DO NOT GIVE IT THE SAME FILENAME. If you do this, you will cause chaos with connecting to servers and playing demos. Give it a different filename, with some kind of version in the name.[/code]
Hex
Posts: 190 Joined: Fri Oct 18, 2002 7:00 am
Post
by Hex » Tue Aug 22, 2006 10:05 pm
Agreed, mostly.
q4hexdm1beta2.pk4 for example, should be removed because the map has gone final. If anyone is still running that beta, then they should be broken.
The alternative, of course, as you suggest is to keep everything there forever. As one who runs servers of all types, I know keeping unnecessary files around is something to be avoided when possible.
AnthonyJa
Posts: 47 Joined: Sun Nov 26, 2000 8:00 am
Post
by AnthonyJa » Tue Aug 22, 2006 10:42 pm
Agreed on convincing everyone to upgrade. I wish server admins werent still running q4max 0.73 + q4 1.1, but they are. Punishing the players for lazy / unobservant admins isnt the solution though.
Plenty of admins wont notice you've released a final version, and it'll just mean there are more servers that people cannot connect to.
I'm sure turkey has plenty of disk-space. I'd say its not worth deleting until you know that there is no server with the file.
iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
Post
by iluvquake4 » Wed Aug 23, 2006 3:26 am
Foo wrote:
Code: Select all
//START
//Turn on web AutoDl
net_serverdownload "2"
//Base Fileserver Path
net_serverDlBaseURL "http://q4files.escapedturkey.net/quake4/pk4s/"
//List of Files
net_serverDlTable "*"
//END
Can this be added to the main site please? Instructions for server admins -- lines to be put in their configs.
:icon31:
Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Wed Aug 23, 2006 9:34 am
Sorry man, I've been away for a few days in Sheffield, sitting exams.
Will get right on it.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
Post
by iluvquake4 » Wed Aug 23, 2006 9:50 am
That's okay. Hope your exams went well for you.
AnthonyJa
Posts: 47 Joined: Sun Nov 26, 2000 8:00 am
Post
by AnthonyJa » Sat Aug 26, 2006 9:45 pm
Bleh @ jdra4map1.pk4
Did nobody point the mapper at my rant above?
Also, wtf are maps doing in the q4max dir, that should only be used for q4max specific files, and there are no q4max specific maps. All maps belong in q4base unless they can only be used with that mod.
Maybe the non-q4base dirs need locking for all but the mod authors.
xchaser
Posts: 280 Joined: Sat Dec 04, 1999 8:00 am
Post
by xchaser » Sat Aug 26, 2006 9:50 pm
we are using that map in clan arena.
|-----|
iluvquake4
Posts: 941 Joined: Tue Dec 13, 2005 1:47 am
Post
by iluvquake4 » Sun Aug 27, 2006 5:26 am
AnthonyJa wrote: Maybe the non-q4base dirs need locking for all but the mod authors.
That's a good idea, if possible. :icon31:
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
Post
by Lenard » Sun Aug 27, 2006 9:18 pm
Man that looks gay.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Foo
Posts: 13836 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
Post
by Foo » Sun Aug 27, 2006 10:45 pm
lol bitter
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis