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I know next to nothing about milkshape
but quite obviously, there is something wrong with the location of the texture/shader. Q3 can not find the texture/shader referenced by the model.
In 3dsMAX, the actual location of the texture file in the material editor means squat. Q3 only looks at the name of the material. So somewhere in Milkshape, you're supposed to type in the shader name, "models/weapons/ganemi/rocket" or whatever.
BTW, read this archive thread... how to set up your materials in 3dsMAX. Milkshape should have something similar. Scroll down halfway and you'll see a mini-tutorial by yours truly.
http://www.quake3world.com/ubb/Archives ... 26044.html?

In 3dsMAX, the actual location of the texture file in the material editor means squat. Q3 only looks at the name of the material. So somewhere in Milkshape, you're supposed to type in the shader name, "models/weapons/ganemi/rocket" or whatever.
BTW, read this archive thread... how to set up your materials in 3dsMAX. Milkshape should have something similar. Scroll down halfway and you'll see a mini-tutorial by yours truly.
http://www.quake3world.com/ubb/Archives ... 26044.html?
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