GtkRadiant Regions

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Quack
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Joined: Thu Sep 07, 2006 6:56 pm

GtkRadiant Regions

Post by Quack »

I've been working on a map that would really benefit from using something like the regions in GtkRadiant. Although I was disappointed to see that you can't save the region and load them on the fly. The "Save region" doesn't actually save the region, it saves the brushes within the region. Both GtkRadiant 1.4 and 1.5 don't have the option to load regions. Everytime you make a region, you have to turn it off and then create it again. Is there another way to do this or does GtkRadiant need to add more features to 1.5?
Quack
Posts: 82
Joined: Thu Sep 07, 2006 6:56 pm

Post by Quack »

Does anyone here actually use regions?
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Foo
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Post by Foo »

Yes but only for the basic functionality of isolating part of the level while working it. Especially handy for doing simple CSG operations to crop the edges off items, and such.

Aside from that, no. Radiant sorely lacks the grouping/heirachy functions which regions are only a tiny piece of, hence it's not very useful.

Quark has much better grouping/region support.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Quack
Posts: 82
Joined: Thu Sep 07, 2006 6:56 pm

Post by Quack »

The map I am working on has lots of symmetry, so I can't see what I am working on because of all the overlay. I've tried using Quark but I feel more comfortable using GtkRadiant. I found that using Set Brush to isolate an area was the best option. I just don't understand why there isn't an option for setting a 3D bounding box within the program instead of messing around with brushes. Having a 3D box, XY plane, or Z constriction with upper/lower bounds would be simpler. Just type in coordinates and then save the region and load it on the fly from within the menu. You think this would be something worth considering for radiant 1.5? Any suggestions about solving this problem are greatly appreciated
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Foo
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Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Fastest way I know to select a good region is to draw out a box around the area you want to select then choose selection - >select -> Inside

This will select any item inside the brush and remove the brush you used to select with.
You can also use 'Select Touching' to select any item that falls partially inside the selected area.

Then just do Region -> Set Selected Brushes
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Quack
Posts: 82
Joined: Thu Sep 07, 2006 6:56 pm

Post by Quack »

Thanks for the help! I've tried using both Set Brush & Set Selected Brushes. The easiest approach for me was to just make a brush surrounding the area, save that brush as a map file, then import that brush, and use Set Brush. So I've got a bunch of map files for each area (same xyz location as the area in the map). This method works ok but it's little bit annoying having like 10 map files for all the areas, oh well!

Also just so you guys know, the map I am working on is a really big undertaking. It's been in development on/off for a few years (more off than on), mainly because I wasn't satisifed with the details. Now I feel confident that I can deliver a true masterpiece with the help of veterans of this forum. For now, you will have to wait until I can post screenshots (can't let my baby out into the world until it's ready). I expect later in the fall to have enough built that I can post some screenshots. Great things will come, I hope that with the help of the community, we can work together to make a truly amazing gaming experience. Anyways, back to work!
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