Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

[lvlshot]http://kaz.quakedev.com/junk/quake4_reception.jpg[/lvlshot]
[lvlshot]http://kaz.quakedev.com/junk/quake4_reception2.jpg[/lvlshot]

Becoming rather fond of q4 mapping =D
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

I guess it's probably safe for me to post this by now, especially since you can't really see anything....

Image
Last edited by unitool on Wed Sep 20, 2006 8:25 am, edited 1 time in total.
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Church with butresses and stained windows.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

You are correct, Sir!

I still feel safe, tho.
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Damn. I got nothing from that.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

your secret is safe with us, whatever it is, and whyever it's a secret
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

First time I've ever seen somebody use the word 'whyever'.

Congratulations.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Image
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

:drool:
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

Congrats WVW ! As it been told, i hope i'll see your work in rtcw2 !


My work at Requiem Team

[lvlshot]http://pix.nofrag.com/cc/75/3324de10fe5caac3ca01d459eafb.jpg[/lvlshot]

[lvlshot]http://pix.nofrag.com/66/5c/bc7f80913a2515f7b854aa99c901.jpg[/lvlshot]
maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Post by maz0r »

H.Reaper: your pics are broken
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

Well i can see them right now ; but that damn host is often down this days, they are having troubles with one of their server.

If you really/still can't see them, plz tell me.

thx.
Requiem AA
Co-Leader
Lead Level Designer
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

o'dium wrote:Image

How long have you been working on that beauty?
Whats the poly-count on it too?
sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Still on the CTF trip:

Image

Image

Image

Image

Beta Soon...

Alpha here
Feedback here

sum
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

looking good man
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

Kat wrote:Image

more stuff here
Looks cosy.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Post by Kaz »

Image
Image
[lvlshot]http://kaz.quakedev.com/junk/light1.jpg[/lvlshot]
Image

some meshes for generating normalmaps
Last edited by Kaz on Thu Sep 28, 2006 1:10 pm, edited 2 times in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Heehaw! Nice work there Kat. So when can we see that Bob map finished? Don't make me sharpen my prodding stick.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

obsidian wrote:Heehaw! Nice work there Kat. So when can we see that Bob map finished? Don't make me sharpen my prodding stick.
Oh it's a long way off, not becasue the map will take a while to finish but becasue there's going to be (planned at least) a whole world to build for some nonlinear gameplay fun :icon25:
User avatar
Whiskey 7
Posts: 9708
Joined: Sat Jul 21, 2001 7:00 am

Post by Whiskey 7 »

Kat wrote:Image

more stuff here

Hey Kat & other mappers Image

I am just passing by and have to say it is really nice to see people still mappin' here.

... and such fine work :icon14:
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

more fun and games at the beach...

[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill01.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill02.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill03.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill04.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol0103_fishvill05.jpg[/lvlshot]

sky and water came out a bit fubar in places :confused:
Last edited by AEon on Mon Jan 18, 2010 10:59 am, edited 1 time in total.
Reason: lvlshot'ed those images.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Tim Burton! That's what those buildings remind me of. Hah, it's been bugginh me for ages that. I like the surreal look you've gone for with this stuff. GG
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

:icon14:

still needs more optimisation. VVIS takes about 6 hours, and fps is still far from ideal, and that's on a 7600GS AGP @ 1024x768 w/ 8xAF & 4xAA
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

fuck yeah, those first three shots are REALLY good looking. the next ones look "toyish". for some reason the sense of scale is weird. maybe cuz they were taking from an aerial viewpoint with nothing to relate it to - edge of a cliff perhaps.
Post Reply