Dream Casters' Duel needs mappers!

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mikejkelley
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Dream Casters' Duel needs mappers!

Post by mikejkelley »

Today I introduce to you DREAM CASTERS' DUEL, an original, online, multi-player, stand-alone mod built upon the Quake III engine! Dream Casters' Duel will combine elements of a FPS with a barebones fighting game in a stylized, anime setting. DCD will be cell-shaded, feature hand-to-hand combat, telekinetic attacks, surreal maps and seemingly hallucinogenic game-play.

Synopsis: Lucid dreaming: A phenomenon in which a dreaming individual is able to consciously bend the reality of the dream world to his or her own will, performing, for all intensive purposes, the miraculous...

Researcher Alchem Albrecht has assembled a contingent of test-subjects willing to conduct a foray into the nether regions of human conscious and beyond. The test-subjects all possess the ability to dream lucidly and have been hired to prove their proficiency. Empowered with the latest technology, Alchem Albrecht is able to both challenge and observe the contestants within the dream state. Only the most fantastic dreamers will witness the results of these experiments... Fewer still will come to understand their purpose, and only one will achieve their significance...


Mappers needed.

The mod team responsible for the creation of Dream Casters' Duel is currently looking for volunteer mappers to create fun and innovative maps. Dream Casters' Duel offers a unique and rewarding experience for mappers because the setting of the game is the dream state, so anything you can dream up can be realized as a map!
  • Volunteers must furnish examples of previous work.
  • Mappers must be willing and able to texture their map, being mindful of the cell-shaded style.
  • Mappers will also be expected to create props for their maps in order to create a detailed and highly immersive experience.
  • Mappers must be willing and able to create a number of promotional materials featuring their creations, including, but not limited to, screenshots and fly-throughs. Promotional materials must be rendered in the cell shaded style.
  • The ability to add scripted sequences will be considered a plus.
If you are interested in the volunteer mapping position, please pm mikejkelley in the dcdthegame.com/forums.

For more information regarding DCD, please visit the profile at moddb.com or the DCD website at dcdthegame.com.
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Foo
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Post by Foo »

If you've got an email address that would be more viable than having to register through your forum.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
mikejkelley
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Post by mikejkelley »

The reasoning behind the forum registration was that if would-be applicants weren't inspired by the potential of the concept and couldn't be bothered to register in the forums, then they would just be wasting time with emails.
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Foo
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Post by Foo »

On the other hand being viewed as an 'applicant' and being made to jump through hoops for what is a fledgeling, non-commission project is just...

Actually never mind you're right. They would just be wasting time.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
mikejkelley
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Post by mikejkelley »

Given the low success rate of mods in general, I understand how many mappers would be hesitant to join such a project. However, I assure you that DCD is the real deal! I personally have created, skinned, and rigged eleven character models which will be released to the public according to this PR schedule. I've also completed most of the neccessary animations. Here's a preview of one of the first character models...

http://www.dcdthegame.com/thmbs/KiyokoRotateThmb.swf

If you're interested in DCD but still not sure if you'd like to join, please visit the dcdthegame.com website and join the forums to witness some as-of-yet publicly unreleased renders! Oh, you'll feel a deep seated need to join then! Muwahaaahaaha!
KO
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Post by KO »

That char model sucks, not good advertising using that.
4days
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Post by 4days »

KO wrote:That char model sucks
how so?
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Foo
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Post by Foo »

I think I might just be a cruel and bitter person. I didn't mean to slag your project off, mjk.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
mikejkelley
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Post by mikejkelley »

That char model sucks, not good advertising using that.
That might have hurt my feelings, if my character models (I've completed 11 for the game) and animations hadn't won an award recently. From the DCD news section...

I'd also like to mention that DCD has won it's first award! Illustrate! is a program that renders 3D models using a cell-shading technique and is used by companies as diverse and influential as MGM Inc., Production I.G. (Ghost in the Shell SAC), and NASA. Recently I was chosen to have DCD animations that were created using the software featured in the Illustrate! gallery (which hasn't been updated yet :( ). In addition, I was awarded a license of the Illustrate! software, which retails for $395. I hope this marks the beginning of many DCD related awards!

So now anyone joining the DCD team is joining an award winning mod! :p
I think I might just be a cruel and bitter person. I didn't mean to slag your project off, mjk.
It's OK, I'm not particularly worried. Heck, I don't even know what slag means. Better yet, don't tell me! :)

dcdthegame.com
fingermouse
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Post by fingermouse »

Hey, i love deisgning maps........
Ive got loads im making for quake 4, but i need some guy who knows script, coz i cant do that stuff, propably some speeling mistake or something lol.

Id take you up on your offer, all id need to do is reinstall quake3 and download the SDK for it, i never made maps for quake 3 but if its anything like quake 4 then i'll be churning maps out in a matter of days
Let me know what you think :icon32:
fingermouse
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Post by fingermouse »

oh yeah....nearly forgot.... are you using quake 4 at all, i got some maps for you may be interested in
mikejkelley
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Post by mikejkelley »

The recruitment effort continues!

Given the setting of DCD, nearly anything you dream of can be realized as a map! Accordingly, this post features a little concept art to help inspire would-be mappers realize the variety of possibilities available to them as members of the DCD team!
  1. Kiyoko's Map: What would inspire a ninja to dream of pinball? Who can understand the inner workings of the subconscious? Transported onto a pinball playing field, players will be able to use the bumpers to help prolong combos or man the flippers to tally points, increase concentration levels, and deliver damage to unwitting opponents!

  2. MJK's Map: This map isn't much to look at (I'm working on a deadline!). It's just a level playing field where the champion will be determined wholly according to how well he/she can parry, block, and link combos! Expect dramatic summonings and finishing moves to separate the living from the dispatched!

  3. Mina's Map: Late night pizza pantry raids and nostalgia caused Mina to dream up this 16-bit goodness. This map will feature play-altering power-ups! Word.

  4. Marrish's Map: Marrish’s madness is evident in his dreams. This map features the architectural styling of M.C. Escher. To complete this vision, relative gravity will be implemented.
Image Image

Image Image

If you'd like to map for DCD, send me, mikejkelley, a pm in the DCD forums. Thnx!
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mrd
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Post by mrd »

mikejkelley wrote:Image
Funny, that looks like a map I made 5 years ago :paranoid:

Image
Kaz
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Post by Kaz »

I would imagine lots of people have constructed something based off of escher
obsidian
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Post by obsidian »

mrd wrote:Funny, that looks like a map I made 5 years ago :paranoid:
You should port that over to Prey. Shouldn't even take too much work, compatible map files.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Scourge
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Post by Scourge »

Kaz wrote:I would imagine lots of people have constructed something based off of escher
Pretty much identical though.
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mrd
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Post by mrd »

obsidian wrote:
mrd wrote:Funny, that looks like a map I made 5 years ago :paranoid:
You should port that over to Prey. Shouldn't even take too much work, compatible map files.
If I played Prey I might. My computer is a fuckin' POS... haven't upgraded it for like 5 or 6 years. Quake3 is about the most exciting graphics this thing can handle. I'm currently working on saving up for a beast of a machine though. I've already spent $1200 on studio monitors and a rack mount soundcard :icon32:
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Hipshot
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Post by Hipshot »

mrd wrote:..//.. and a rack mount soundcard :icon32:
Want stereo?
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mrd
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Post by mrd »

...eh? lol

Not sure what you're getting at?

The soundcard is for my musical projects. Tons of bandwidth, lots of inputs and outputs and it can directly drive a 5.1 system which is the studio monitors I bought.
mikejkelley
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Post by mikejkelley »

Meanwhile, back on topic...

DCD has since won another award! Moddb.com's mod of the month! We also made it into moddb.com's top 100 mods of 2006. Here's the statics for a map I made myself.

ImageImage
dzjepp
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Post by dzjepp »

Haha that pinball machine looks nice. Is that all done with q3radiant?
mikejkelley
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Post by mikejkelley »

:icon25: Thnx! They weren't made in q3radiant, I'm considering an engine change. Still posting here because I know there's a lot of talent with a portable skill set. Anywho, these are static meshes made in a 3ds modeling program.

http://www.dcdthegame.com
+JuggerNaut+
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Post by +JuggerNaut+ »

needs more skin.
mikejkelley
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Post by mikejkelley »

I'm purposely limiting the use of skins so that they render as vector images for Flash promotional materials.

>>>http://www.dcdthegame.com/videos/pinballMap.html

For those of you who have difficulty speaking robot, here is a transcript:

Kiyoko's Pinball Map: What would inspire a ninja to dream of pinball? Who can understand the inner workings of the subconscious? Transported onto a pinball playing field, players will be able to use the popBumpers, slingShots, and flippers to help prolong combos, tally points, and deliver damage to unwitting opponents!

Kiyoko welcomes you to the world of Dream Casters' Duel!
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