Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Timbo
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Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

ydnar wrote: If you can and do, sign me up, particularly if it can clamp onto a 26.4mm road bar. The handlebar/shifting setup is the only hokey thing about it. And that gap between gears 7 & 8... :)
Sure, no promises though. Needless to say it's quite a complex thing to pull off.
ydnar wrote: Edit: It rides really nice. Sort of a sherman tank compared to my other bicycles though. It's more that twice as heavy as my road bike, heh. The cable splitters jangle on the top tube, which ends up being a nice musical ring in a way. Still need to sort out chain & spoke tension, and figure out how to pack it in the S&S case.
Yeah, it sounds pretty heavy :) I think my (5 inch full suspension with Rohloff) mountain bike is about 30lbs, though the frame is carbon fibre.
corsair
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Joined: Fri May 18, 2001 7:00 am

Post by corsair »

thought i should post something again, so here is something.. made in 3dsmax, aprox 1hour (+sky) terrain is 1 texture

[lvlshot]http://www.planetquake.com/corsair/screenshots/lel.jpg[/lvlshot]


it'll eventualy be a very large area for a 2min movie in which 2 spacefighters will battle, here's one (without laserguns yet o_O):

[lvlshot]http://www.planetquake.com/corsair/personal/school/bawk_.jpg[/lvlshot]
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

blah..gotta find a better host
Last edited by bork[e] on Sat Mar 19, 2005 6:01 pm, edited 4 times in total.
sumatra
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Post by sumatra »

@ corsair: the skytexture is a blast :drool: wow !!
I also like the shape of your spacefighters, can't wait to see the movie-sequence.

@bork[e]: In the second pic: I meant to place the JP near RL to the lowest floor, for better connection to the highest floor.
Interested in a new beta, I am :) !

Here two more shots of my WIP

Image Image

Underwater+Cave

sumatra

P.S. Has anybody a nice smoke-shader?
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
bork[e]
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Post by bork[e] »

sumatra - to the left of that picture is another one on the lowest floor, that area seemed like a dead end without it. (I may haven't understood correctly, but either way I think it worked out nice.)

Once I fix the dark lighting and some other minor issues I'll release the first beta...trying to get another route going near the YA.



Also, love the screens there...that cave looks awsome.
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Bacon
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Post by Bacon »

corsair, that sky would make a sexy skybox in quake 3 :drool:
[b]CAPSLOCK IS ON[/b]
ALMighty II
Posts: 30
Joined: Mon Mar 14, 2005 10:38 pm

Post by ALMighty II »

[url=http://alm.gamedesign.net/images/almwood4.jpg]
<img with="640" height="480" src="http://alm.gamedesign.net/images/almwood4.jpg">
[/url]
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

That's cool but what the hell is it?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Yeah, but what is it for? A realism map? It is vq3, right? Is it made for gameplay?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
corsair
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Joined: Fri May 18, 2001 7:00 am

Post by corsair »

Bacon wrote:corsair, that sky would make a sexy skybox in quake 3 :drool:
I dont have any plans on making it a skybox for quake yet, but if I will, it'll be after I've finished the movie ;]
ALMighty II
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Post by ALMighty II »

Lenard wrote:Yeah, but what is it for? A realism map? It is vq3, right? Is it made for gameplay?
Yeah it's vq3. It's something I did as I tried to learn modeling and texturing. Those models and textures are the first I ever did really, and you can tell if you look close. ;)

Right now it's nothing. I'm not sure if I'll make something out of it.
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
Lenard
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Post by Lenard »

Looks great for a first time.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
urgrund777
Posts: 153
Joined: Tue Mar 08, 2005 4:29 am

Post by urgrund777 »

hey borke[e], one thing i may suggest is trimming... in your shots you have a texture that will just suddenly become a new texture at a 90deg corner. Try adding 8unit thick relief to give the impression that a certain texture represents volume rather than flat surface.
bork[e]
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Post by bork[e] »

I was mainly screwing around with different ideas for that area, with it being so large (as far as verticle walls go) I was trying to find something that looked normal and didn't tile to hard. I'll keep that in mind though, once I get a decent theme going I'll shoot out a beta.
urgrund777
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Post by urgrund777 »

Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum :)
ALMighty II
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Joined: Mon Mar 14, 2005 10:38 pm

Post by ALMighty II »

Lenard wrote:Looks great for a first time.
Thanks. Yeah, they look pretty good at least from a far. :)
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
corsair
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Post by corsair »

urgrund777 wrote:Kaz - yeh... after the forum changeover I forgot my PW (was also in autolog on). So i re-registered as urgrund, which is what i use on every other forum :)
if you want your postcount to be transfered, and icon (dont know if you had one), go to one of the stickys in the general discussion forum
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

Image

Image

Pre-beta shots of my 2v2 submission to the cpma mapping comp. Not as pretty as some of my other work, but hey, its all about the gameplay right? :D
voodoochopstiks
Posts: 248
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Post by voodoochopstiks »

Looks cool! It won't win though, invertedpenguin beats all ez style :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
StormShadow
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Post by StormShadow »

probably some guy we have never heard of will come out of nowhere and win it all..
Pext
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Post by Pext »

stormshadow. where did you get this tile texture you use on some of the walls from?
i've been searching for soemthing like this for ages :)
corsair
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Post by corsair »

looks Ikka'-ish, not sure tho :paranoid:
sumatra
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Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

looks nice stormshadow, is there any beta in soon :p ?
Textures seem to be picked from badmeat :shrug:

sumatra
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

huh... yeah. sounds plausible. i'll check it out :icon14:
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