*update 10/24* Storm4dm4 - beta 4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

*update 10/24* Storm4dm4 - beta 4

Post by StormShadow »

1v1 or small FFA map for Quake 4

Credits to Undule for the original Gnosis tex set and to Quaker-X for the q4 conversion.

Image

Image

Beta 4 is now available

Beta4 changelog:
- Added a second floor to the RG room, and connected it to the 2nd floor of the octagonal RA room
- Added a route from the 2nd floor of RG room into main mega room
- Removed 2nd floor teleporter
- Changed 1st floot teleporter location to top ledge (old 2nd floor TP destination)
- Added a narrow hall to Mega, approachable from the previous 2nd floor TP
- Changed RG room around a bit to make it more 'interesting' - but no, I didnt add any traps or put rail in a perilous location
- Edited a number of entrances/hallways/etc to reduce LOS and nerf the rail a bit
- Fixed a number of z-fights and other visual issues
- Did a lot of work on portals, lighting, and other performance issues

DL here:

http://stormshadow.burial-grounds.com/s ... _beta4.zip
http://q4files.escapedturkey.net/quake4 ... _beta4.pk4
Last edited by StormShadow on Tue Oct 24, 2006 4:21 pm, edited 4 times in total.
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

I tried to connect to the server after grabbing the pk4, but it gives me a warning about a need to download game code before I can connect, so I dropped...
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

I posted feedback over @ ESR already, but in case people hadn't been convinced by the screenshots: this map is really worth a look. :icon31:
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

unitool wrote:I tried to connect to the server after grabbing the pk4, but it gives me a warning about a need to download game code before I can connect, so I dropped...
Sorry about that, I'll talk to admin.

Its also up here:
IP: 195.13.62.120:27000
PW: angelic
GODLIKE wrote: I posted feedback over @ ESR already, but in case people hadn't been convinced by the screenshots: this map is really worth a look.
Thanks, having a look right now :)
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

new beta:
http://stormshadow.burial-grounds.com/s ... _beta2.zip

Storm4dm4_beta2
Changes include:
- Added Railgun (this doesnt mean rail will be in the final, I just wanted to test it)
- Changed YA location
- Made approach to RA from the 2nd floor a ramp jump instead of stairs
- Removed 25 HP
- Moved Armor Shards to lower corridor
- Removed upper SG
- Moved HB to upper SG room
- Opened up ceiling in lower RL room so jump to 5hp's is makable
- Clipped broken rock near 5 hp's in lower RL room so jump across is more makable
- Removed RL ammo
- Replaced missing textures
- Made a few clipping adjustments
- Made cosmetic and technical fixes

I also included another version, storm4dm4_beta2a (notice the 'a'). This is more of an experimental build to test out a possible teleporter to the top ledge and a different item layout.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Looks nice man. Keep it up. :)
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

thanks :)

Servers:
Play it here: 64.246.50.118:28004 Houston, Tx Q4Max
Thanks to t3ch

And here:
IP: 195.13.62.120:27000
PW: angelic
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Great use of that texture pack. Only found a couple of things in my first run through. I'll post some screenies tomorrow.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

New udpate:

Beta 4 is now available

Beta4 changelog:
- Added a second floor to the RG room, and connected it to the 2nd floor of the octagonal RA room
- Added a route from the 2nd floor of RG room into main mega room
- Removed 2nd floor teleporter
- Changed 1st floot teleporter location to top ledge (old 2nd floor TP destination)
- Added a narrow hall to Mega, approachable from the previous 2nd floor TP
- Changed RG room around a bit to make it more 'interesting' - but no, I didnt add any traps or put rail in a perilous location
- Edited a number of entrances/hallways/etc to reduce LOS and nerf the rail a bit
- Fixed a number of z-fights and other visual issues
- Did a lot of work on portals, lighting, and other performance issues

DL:

http://stormshadow.burial-grounds.com/s ... _beta4.zip
http://q4files.escapedturkey.net/quake4 ... _beta4.pk4
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