quake 4....

prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

whoa ok. im not talking about fps dependent physics at all, or movement or any of that jazz. im talking about simply the visual aspect of syncing to higher framerates. i cant stare at a monitor refreshing at 60hz for more than 30 minutes. i run my desktop at 85hz. i dont think it was too much to ask to create an engine that's based on most users visual desktop experience.

edit: which goes back to my assumption on the logic behind 60fps. people using crt's are probably considered to be the minority. q4 is all about buying new product to play it.
Tormentius
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Joined: Sat Dec 14, 2002 8:00 am

Post by Tormentius »

Try it with a decent vid card that can stay at 60fps and v-sync enabled for an hour and you'll see what I meant :).
CitizenKane
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Joined: Fri Oct 13, 2006 11:38 am

Post by CitizenKane »

MKJ wrote:
MKJ wrote:people who say 'ftw' should be hanged
what does 'ftw' stand for?
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Scourge
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Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

for the win and also fuck the world.
D'Artagnan
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Post by D'Artagnan »

About that game Q4, is it dead ???
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
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hemostick
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Joined: Wed Feb 14, 2001 8:00 am

Post by hemostick »

i cant stare at a monitor refreshing at 60hz for more than 30 minutes. i run my desktop at 85hz.
q4base has a fucked r_displayrefresh, granted.
That doesn't mean you can't force proper refresh rates with something like refreshlock, maybe powerstrip. Or even straight from the graphics card driver with a bit of fiddling ;) (works with nvidia, don't know about ati)
/me goes back to messing around in q4 with 120hz
CitizenKane
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Post by CitizenKane »

http://files.filefront.com/GtkRadiant_1 ... einfo.html

"Map editor for games that use the Quake 3 engine (Doom3 included, see list)"

I didnt know Doom 3 used the Q3 engine...i was also under the impression that Quake 4 used the Doom 3 engine. does that mean Quake 4 uses the Quake 3 engine? or is this site just wrong?
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DooMer
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Post by DooMer »

d3 engine is its own thing, gtkradiant just supports both.
stocktroll
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Post by stocktroll »

CitizenKane wrote:http://files.filefront.com/GtkRadiant_1 ... einfo.html

"Map editor for games that use the Quake 3 engine (Doom3 included, see list)"

I didnt know Doom 3 used the Q3 engine...i was also under the impression that Quake 4 used the Doom 3 engine. does that mean Quake 4 uses the Quake 3 engine? or is this site just wrong?
q4 engine is basically q3 engine with darker shadows.... unless ur a moron
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