CTF-1on1-Q3Joust [FINAL]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

CTF-1on1-Q3Joust [FINAL]

Post by a13n »

Coming soon.
Just a reservation so that someone others won't do it before me here. :p
Last edited by a13n on Sat Oct 21, 2006 3:54 am, edited 3 times in total.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Huh? What's the point of reserving a thread.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
+JuggerNaut+
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Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

you're a complete fucking idiot.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Calm down people. :icon31:
Here it is.

http://files.filefront.com/ctf_1on1_q3j ... einfo.html

Image

At the moment bot file is not included because I'm still struggling with -fixaas switch. :icon33:
Any advice would be appreciated.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Post by maz0r »

IMO the sky is kinda fugly and doesn't fit the atmosphere at all.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@maz0r
At first I used red sky but I noticed that this was a ctf map and a neutral sky was needed.
Maybe I should arrange it in a better way.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@maz0r
I've finished subtle lighting and a few additional entity placement today.
I am going to release final edition tomorrow.
Sky is still left as it is.
Do you have any recommendation?
I have no idea what to do ATM.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

solid believable theme. Looks like you've got mapbuilding basics down pat. Not much playability though, it wouldn't capture the interest of most players for longer than a few minutes. Make it bigger by making some other pathways around, over, under.

Maybe ditch the ctf idea, just use this theme to make a cool FFA.

I don't think the sky is SO bad, but just get rid of the moon in it and it would be fine.

You can RJ up into the pentagram windows and see some caulk if you look out the window.
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

Nice pentagram roof, must have taken you a while to make.
poub_
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Joined: Sun Jun 25, 2006 8:50 pm

Post by poub_ »

Isnt there a similar roof on q3dm2? or some other stock q3 map?
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Post by d3mol!t!on »

poub_ wrote:Isnt there a similar roof on q3dm2? or some other stock q3 map?
Ah, yes you are correct, I forgot about that. Still, it's a nice looking roof to put it, and more noticable there than on Q3DM2 I say :P
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@Hex
Thank you for your instrction.
I agree that this map may not be appealing to many people, but still 1on1 with this kind of small size seems to be appropriate for a sunday mapper like me though I might make an extended version next time.
Playing with hardcore sarge was fun enough to include a bot file.

Because players can only see almost one side of the sky, namely above, I though there was less need to put elegant sky.
Maybe I'll replace with simple pure black sky or gray clouded sky.

As for caulks outside, you should have no time to do so while actually playing. :P

@d3mol!t!on
It took me about 5 minutes to rip it from q3dm2 thanks to q3map2. :icon25:
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

You might wanna change that sky =)
The roof there looks pretty slick.
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Hipshot wrote:You might wanna change that sky =)
The roof there looks pretty slick.
Unlike you, I am not as good as sky box.
But I'll do my best. :P
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

RC2, not final, realeased!
Bot file and custom skybox are included.
Image
download
http://files.filefront.com/ctf_1on1_jus ... einfo.html

Thank you for the people who posted a comment.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

I'm guessing this is a remake of UT2004's CTF Joust?

Is that roof made from patches or is that a model?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sumatra
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Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Render the light with a low lightmapscale value.
So those pentagram models cast a nice sharp shadow on the floor.

Make the map more interesting concerning gameplay, more ways to the flag, no straight one...
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
foralarx2k3
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Joined: Wed Feb 01, 2006 9:56 pm

Post by foralarx2k3 »

a13n, a simple yet awsome map. I love it. Games were as good as the UT2K3 counter part. Thanks man.

Sum, it's meant to be like that with just one path. It's the whole idea behind 1on1 CTF.
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@obsidian
They are md3s.

@sumatra
However I tried, lightmap for the whole floor was mapped to a single file which forced it to be a lower resolution compared to walls. :S
Maybe I should use an external lightmap.

@foralarx2k3
Thanks.
You are absolutely correct. :)
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

But did you make that roof section yourself? Or did you download a model of it?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

It automatically spawned in radiant.
Maybe easter egg?
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

NOTE: This is a memo about the lightmap on the floor.

I decided to use external lightmap for the floor.
As mentioned above the whole lightmap for the floor was again mapped to a single 1024x1024 lightmap which looked still blurred even with the keyword q3map_samplesize 1 in a corresponding shader.
Then I split the floor brushes and applied a trim texture to the seam to see what would happen, now the lightmap resolution became much higher as well as compile time increasing much longer.
But this is not what I wanted, I don't want a trim texture.
So I decided to func_group each floor section to see what would happen.

[edit]
Now compiling has just been finished and I got the exact result I wanted to.
If I had used _lightmapscale 1/16 with func_group from the begining rather than q3map_lightmapsamplesize, this problem might have been avoided.
The seams between each func_group looks a bit ugly with r_lightmap 1 but it won't hurt after blending.
I say thank you to sumatra again because without his feedback I would have missed this important knowledge.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

a13n wrote:I decided to use external lightmap for the floor.
As mentioned above the whole lightmap for the floor was again mapped to a single 1024x1024 lightmap which looked still blurred even with the keyword q3map_samplesize 1 in a corresponding shader.
That is because Q3 only supports lightmap sizes of 128x128. Only ET does larger lightmap sizes.
a13n wrote:Then I split the floor brushes and applied a trim texture to the seam to see what would happen, now the lightmap resolution became much higher as well as compile time increasing much longer. But this is not what I wanted, I don't want a trim texture. So I decided to func_group each floor section to see what would happen.
I have no idea why you are doing that. I you just wanted to split the lightmap of the floor onto separate pages, all you had to do was just cut them up. What's the purpose of the trim if you didn't want them in the first place? :icon27:
a13n wrote:If I had used _lightmapscale 1/16 with func_group...
I hope you aren't using fractional values.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

I have no idea why you are doing that. I you just wanted to split the lightmap of the floor onto separate pages, all you had to do was just cut them up. What's the purpose of the trim if you didn't want them in the first place?
That is because q3map2 2.5.14 behaves that way.
Or is this an effect of -meta?
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Were the brushes merging? If so, try q3map_noTJunc and q3map_noClip. Just take care, since you will need to map very tidy to prevent problems when using this.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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