Texturing curves and caps...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Texturing curves and caps...

Post by o'dium »

FFS I cant for the LIFE OF ME texture an end cap correctly... For some reason it REFUSES to texture, whether I "fit" it, "cap" it or "natural" it...

Quake 4 BTW just so we know....

Anyway, it will NOT just look "normal", it has to go all strange, like this:

Image

PLEASE... Somebody help me before I check the computer out the window... :(
User avatar
mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

Not sure if hotkeys are any different in Q4 editing than they are in Q3, but try naturalize in combo with one of the buttons in the surface inspector. Shift+Ctrl+N
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

You need 'cycle cap texture' which might still be on the Q4 curves menu in the editor. If not then the old radiant shortcut was CTRL-SHIFT-N but I doubt that still exists.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
User avatar
mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

Actually woops... Naturalize is just Ctrl+N. Shift+Ctrl+N might work for you anyway.
User avatar
mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

I win. Go home FOO! :p
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Doo-waka Doo-waka Doo!
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

ok, ctrl+shift+n removed all entities from the editor, pressing again returns them (Hides them then).

Shift+N makes the texture change appearance. Once. After that, does nothing, but still doesn't look right :(

Thanks for the help but still, nowhere... It SHOULD be the same as Doom 3's editior.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

AHA! Got it. CTRL+SHIFT+P.

Thanks guys for the help! :D
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Keep in mind that textures on patches are effected by the number of subdivisions of the mesh as well, especially on curves.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

o'dium you want to do this, in this order:

1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
3. voila
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

rgoer wrote:o'dium you want to do this, in this order:

1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
3. voila
That sounds perfect, except for one thing... It doesn't seem to be doing anything? My middle mouse button works, its autoscroll in IE? Strange... I'll keep messing.
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

you are just running the radiant that is built into quake4.exe right

if you are running gtk 1.5 or some other editor I'm not sure if the functionality is the same
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

rgoer wrote:you are just running the radiant that is built into quake4.exe right

if you are running gtk 1.5 or some other editor I'm not sure if the functionality is the same
Nope, its the Rad that came with Quake 4, latest PR. I dunno if its because I'm running Logitech Drivers for my mouse etc, so its bound to certain things, but it still comes up in games as MOUSE3 so I dunno? Very strange...

Know of any other shortcut keys or another way to bind the action?
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

rgoer wrote:not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
Just my look really :( I have the MX5000 wireless desktop set, with the logitech drivers that let you bind anything to anything lol. However the mouse is still all default... Very strange... Thanks for the help mind.
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Middle-clicking in general in the CAM view acts like an eye-dropper and grabs whatever texture you are middle-clicking on and applies it to the selected face. So try doing that with just brushes first to make sure your middle-click is working in Radiant.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
User avatar
mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

I've found that the middle clicker doesn't work to well with curves. Sometimes I can copy from a brush to a curve okay, but if I ever try to copy from a curve to a brush I just get some totally random texture or caulk or that blue notex texture. :paranoid:
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

o'dium wrote:
rgoer wrote:not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
Just my look really :( I have the MX5000 wireless desktop set, with the logitech drivers that let you bind anything to anything lol. However the mouse is still all default... Very strange... Thanks for the help mind.
Pop into the mouse button assignments and change the middle click action from 'Autoscroll' to 'Middle Button'. It is in that list, you just have to stare at it for a while until it gets embarrassed and shows itself.

Been through this before with logi mice.
Black_Dog
Posts: 61
Joined: Sat Aug 13, 2005 4:50 am

Post by Black_Dog »

I had to change the settings on my logitech to get mouse3 to work for everything. I can't remember from what to what, though.

Er, worth a try.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Ahhaaa... Changed it to "middle mouse" and now it works, however, not like I thought it would.

It just copies the texture you last clicked on into memory then any surface you middle click on after that, it will texture it with it.

I had this feeling that if the patche was right next to it and i did the middle click thing, it would match up the texture scales and coords exactly, but it doesn't do that :(

Oh well, one mystery solved at least!
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

o'dium wrote:It just copies the texture you last clicked on into memory then any surface you middle click on after that, it will texture it with it.
I may be misunderstanding you, but it sounds like you're not doing what rgoer suggested. You shouldn't be texturing with middle-click (in this case), you should be grabbing a texture (which is then auto-applied to the currently selected patch with correct coords/scale/etc.):
rgoer wrote:1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

No way... I did it, it works... :D Damn thats gonna make my life about 97,000 times more easier.

Thanks for the tip! :D
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

WTF? Why does this method not work for Bevels? It works down the one side, then the other side of the bevel gets stretched... It was working perfectly until I used it on bevels...

Image
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

because what it's doing is copying the UVs of the surface that you click on

brush faces have planar UVs, which work wonders for planar patch meshes (your inverse caps around your arch, for example)

bevels can't make do with planar UVs, so you'll just have to use the "tile so many times U and so many times V" option
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

if you find it hard to get yer texture aligned with the "tile so many times U and so many times V"-option rgoer mentioned, you can try to apply the texture (capped) on a flat 3x3 patch mesh and modify the mesh it into your desired curve afterwards.
Post Reply