Not sure if hotkeys are any different in Q4 editing than they are in Q3, but try naturalize in combo with one of the buttons in the surface inspector. Shift+Ctrl+N
You need 'cycle cap texture' which might still be on the Q4 curves menu in the editor. If not then the old radiant shortcut was CTRL-SHIFT-N but I doubt that still exists.
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rgoer wrote:o'dium you want to do this, in this order:
1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
3. voila
That sounds perfect, except for one thing... It doesn't seem to be doing anything? My middle mouse button works, its autoscroll in IE? Strange... I'll keep messing.
rgoer wrote:you are just running the radiant that is built into quake4.exe right
if you are running gtk 1.5 or some other editor I'm not sure if the functionality is the same
Nope, its the Rad that came with Quake 4, latest PR. I dunno if its because I'm running Logitech Drivers for my mouse etc, so its bound to certain things, but it still comes up in games as MOUSE3 so I dunno? Very strange...
Know of any other shortcut keys or another way to bind the action?
rgoer wrote:not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
Just my look really I have the MX5000 wireless desktop set, with the logitech drivers that let you bind anything to anything lol. However the mouse is still all default... Very strange... Thanks for the help mind.
Middle-clicking in general in the CAM view acts like an eye-dropper and grabs whatever texture you are middle-clicking on and applies it to the selected face. So try doing that with just brushes first to make sure your middle-click is working in Radiant.
I've found that the middle clicker doesn't work to well with curves. Sometimes I can copy from a brush to a curve okay, but if I ever try to copy from a curve to a brush I just get some totally random texture or caulk or that blue notex texture.
rgoer wrote:not sure what to tell you then--I have a similar setup (logitech mouse with their drivers, etc) here at work and it works for me?
Just my look really I have the MX5000 wireless desktop set, with the logitech drivers that let you bind anything to anything lol. However the mouse is still all default... Very strange... Thanks for the help mind.
Pop into the mouse button assignments and change the middle click action from 'Autoscroll' to 'Middle Button'. It is in that list, you just have to stare at it for a while until it gets embarrassed and shows itself.
Ahhaaa... Changed it to "middle mouse" and now it works, however, not like I thought it would.
It just copies the texture you last clicked on into memory then any surface you middle click on after that, it will texture it with it.
I had this feeling that if the patche was right next to it and i did the middle click thing, it would match up the texture scales and coords exactly, but it doesn't do that
o'dium wrote:It just copies the texture you last clicked on into memory then any surface you middle click on after that, it will texture it with it.
I may be misunderstanding you, but it sounds like you're not doing what rgoer suggested. You shouldn't be texturing with middle-click (in this case), you should be grabbing a texture (which is then auto-applied to the currently selected patch with correct coords/scale/etc.):
rgoer wrote:1. select your patch mesh
2. click the middle mouse button on that brush face sitting to the left of your archway
WTF? Why does this method not work for Bevels? It works down the one side, then the other side of the bevel gets stretched... It was working perfectly until I used it on bevels...
if you find it hard to get yer texture aligned with the "tile so many times U and so many times V"-option rgoer mentioned, you can try to apply the texture (capped) on a flat 3x3 patch mesh and modify the mesh it into your desired curve afterwards.