rail jumping

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unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

rail jumping

Post by unamedslayer »

hi fellow quakers i am absolutely stumped about this and i dont have a clue how to make it work i have downloaded Osp mods and have the full 1.32 version of quake but how the hell do you make it so it rail jumps do you type a command or have i done the wrong download or sum thing

thanks in advance guys
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Rail jumping is usually a feature of insta (and insta unlagged) servers. It's a server-side mod only so all you need to do is connect to instagib servers and if the server admin has enabled rail-jumping, it will work.

I don't think osp supports it at all.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

Yep. Feature of instagib/instaunlag servers.
Simply point at ground/wall. Fire.
The rail will launch you a certain distance depending on the set value of the rail kickback.
unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

Post by unamedslayer »

i know what rail-jumping is ive played on railjumping enabled server for god knows how long but i want to know hoe i can make a server with it enabled...
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mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

Download the insta or instaunlagged mod server files and run a server with it. If you ever see the phrase "the mod is server side", it means you don't need the files to just connect and play. But if you want to run a server (hence server side), you DO need them. If you ever see the phrase client-side or client-side AND server-side, then you need all the files to play regardless if you're setting up a server or not. Any mod that changes artwork or core game events will usually be client-side.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

Does railjumping damage you?
unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

Post by unamedslayer »

no it doesnt harm u the slightest.

and i tried to download the insta unlagged from the sticky topic but it took me to some google thing or something like that
CitizenKane
Posts: 868
Joined: Fri Oct 13, 2006 11:38 am

Post by CitizenKane »

unamedslayer, i love that name. its cool. fair play to ya ;)
spookmineer
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Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

Post by unamedslayer »

thanks all and happy gaming
Ganemi
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Joined: Thu Apr 21, 2005 12:57 pm

Post by Ganemi »

Un-named? More liek..YOU named roflflfl
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

Does rail-jumping have the same effect as rocket-jumping?
unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

Post by unamedslayer »

better and wtf i dont get what Ganemi and Nayok were on about......
unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

Post by unamedslayer »

oh and do any of you have the demo version of quake 3 arena?
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

They're just being silly and poking fun at your name.

Railjumping CAN hurt you if the kickback has been set to cause damage. I remember playing on a server that would hit you for 10 points of damage everytime you railjumped.
unamedslayer
Posts: 17
Joined: Wed Oct 18, 2006 7:11 am

Post by unamedslayer »

that would be sweet as
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