Why Quake 4 rocks so hard

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MKJ
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Post by MKJ »

intergrated tournament play is dead sexy
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reefsurfer
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Post by reefsurfer »

Eraser wrote:oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)
Fucking awsome for us dual players! :icon31:
shiznit
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Post by shiznit »

Acidpony wrote:Well i just picked up my copy but yeah as u can see ive got this problem!!!

[lvlshot]http://users.bigpond.net.au/Taz/shot00005.jpg[/lvlshot]

Any idea's? im running a 9200 radeon (shit i know) and ive updated to 5.10 drivers and i tryed 5.9's but no help... :confused:
Damn a 9200? It's not supported, the 9600 is not even supported. But I'm sure it will still play.

It's probally some console command or something, but how are the fps anyway?
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MKJ
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Post by MKJ »

reefsurfer wrote:
Eraser wrote:oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)
Fucking awsome for us dual players! :icon31:
guess we have a date then :icon34:
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Acidpony
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Post by Acidpony »

shiznit wrote:
Acidpony wrote:Well i just picked up my copy but yeah as u can see ive got this problem!!!



Any idea's? im running a 9200 radeon (shit i know) and ive updated to 5.10 drivers and i tryed 5.9's but no help... :confused:
Damn a 9200? It's not supported, the 9600 is not even supported. But I'm sure it will still play.

It's probally some console command or something, but how are the fps anyway?
im running minimum spec comp and they are pritty good, had a 3 player edge match going, i was the host and it ran with only minor drops when i was running around with plasma's and rockets everywhere. its playable but not completely enjoyable!
shiznit
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Post by shiznit »

I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
Duhard
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Post by Duhard »

Eraser wrote:Weird, as the story doesn't link back to Q3W, apart from mentioning the site.
I mentioned the site on the front page, posted a link to the Zombie thread and I also linked DooMer's guide..what do you want more from me, think I should wear a quake3world.com shirt with black socks and go dance in the the streets yelling "linkage"?
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Foo
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Post by Foo »

Eraser wrote:oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)
That's fucking awesome.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Duhard
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Post by Duhard »

dzjepp wrote:We should all thank Duhard for getting a front-page story at esreality and getting this thread to 20,000 views. GG
I knew it would bring some traffic in here but christ, look what I've unleashed!

Time to bring down the hammer and smash some faces, homos.
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duffman91
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Post by duffman91 »

I had also linked to the thread on SA. That probably added to the visitor count.
Don Carlos
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Post by Don Carlos »

Foo wrote:
Eraser wrote:oooh, instant tournament play
[lvlshot]http://www.dailyrush.dk/associated/feature/1002/ss69.jpg[/lvlshot]
(click it if pic doesn't show)
That's fucking awesome.
w3rd

Thats highly impressive :D
Where were you when the West was defeated?
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Zyte
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Post by Zyte »

Yeah but lets wait and see if its practical.
Oeloe
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Post by Oeloe »

Just watched the movie of the duel on the q2dm1 remake. Things i noticed:

- those guys both suck. :icon30:

- the footstep sounds are annoying, particularly when the player makes small moves/stops/starts running, changes direction. When he's moving forward and adds strafe, it's like an extra set of feet starts making footsteps. Imagine how it would sound when dodging or moving in small cirlces. :icon7: Hopefully it will be possible to disable them (like dmflags 32) on a server.

- the RL seems ok, perhaps the rockets are only a slight tad slower than in Q3.

- the Hyperblaster makes a LOT of noise and sounds more like a heavy machine gun. It seems to be more useful than the one in Q2 though (fast projectiles).

- i like the wireframes that indicate ammo box spawn places.

- the HUD seems reasonably unobtrusive.

- most of the weapon model get much too close to the crosshair. :( At least with the fov used in the movie.

- LG ammo is no longer called lightning in a box, but 'batteries'. :)
Last edited by Oeloe on Tue Oct 18, 2005 10:52 pm, edited 2 times in total.
Acidpony
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Post by Acidpony »

shiznit wrote:I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
yeah, both commands come up with "unknown command".
Oeloe
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Post by Oeloe »

Acidpony wrote:
shiznit wrote:I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
yeah, both commands come up with "unknown command".
:olo:
rgoer
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Post by rgoer »

the rockets are the exact same speed as quake 3

the math is the same

it's an optical illusion if they look slower to you
D'Artagnan
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Post by D'Artagnan »

Q3DM17 map from Q4
Image
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Acidpony
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Post by Acidpony »

Oeloe wrote:
Acidpony wrote:
shiznit wrote:I see, did u try g_greenlight 0 or sv_disablepokerhat 1, like MKJ said.
yeah, both commands come up with "unknown command".
:olo:
Yeah i figured that it was BS. but i was desperate so i tryed it anyways! lol... :icon22:
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hemostick
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Post by hemostick »

Nice lagometer :x
Oeloe
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Post by Oeloe »

hemostick wrote:Nice lagometer :x
You dont liek? :) I like the fact that it doesn't have a box around/behind it like in Q3.
Neotic
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Post by Neotic »

Seems very bland to me.
Oeloe
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Post by Oeloe »

Why Q4 rocks so hard: rockets and nades are teleportable!

And they are affected by jumppads too. :)
the_corpse
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Post by the_corpse »

me love raingun one hit wonder!!!!!!
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