Texturing curves and caps...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

corsair wrote:if you find it hard to get yer texture aligned with the "tile so many times U and so many times V"-option rgoer mentioned, you can try to apply the texture (capped) on a flat 3x3 patch mesh and modify the mesh it into your desired curve afterwards.
Yeah, I've used this a fair amount--I also do this when I want to skew a texture (warning: skewing can look really crappy, depending on the texture and the angle).
Post Reply