Quake 3 Arena Textures and Music

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Metalhead2
Posts: 2
Joined: Fri Oct 27, 2006 3:00 am

Quake 3 Arena Textures and Music

Post by Metalhead2 »

Hi. I map for Doom II and I would like to know if it is legit to use Q3A textures and music (with the Quake 3 logo). I am mapping a Doom II CTF map similar to Q3CTF3...I have sent an email to IDSoftware asking the same question, but I am not sure if I need permission to use the textures/music in Doom II or not, or if I have to give credit to them when my map is finished. Any help would be appreciated. Thanks. :)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

The source code has been released under a GPL, but the game assets have not. So the answer is no, you won't be able to use Q3 game assets for other games without prior written permission from id Software.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

In Doom... 2...? You mean classic Doom...? They would look seriously out of place mate.

It sounds like you trying to make a mod, or tribute map. In which case you will gain more respect for re-making what you see. Its not easy trust me, but it could be worse, you could be remaking everything like I am in an higher end engine... Oh its fun :dork:
Metalhead2
Posts: 2
Joined: Fri Oct 27, 2006 3:00 am

Post by Metalhead2 »

Actually the textures look pretty good for being in the classic doom pallet. There's very few that don't look right. And yeah, it is a tribute map. I may also make Q3CTF1 in classic doom. And, o'dium...I don't think I'd ever map for Q3A...I downloaded Q3Radient at one point and it looks uber confusing. Kudos to you :)

And if you guys don't mind. I'll show you a screenshot in classic doom of what my map is going to look like once I get permission from IDSoftware to put it out there...

http://www.relentlessbeating.com/DOOM0105.png
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Really? I downloaded DeePsea (and I think I tried DoomBuilder as well) and found it to be more confusing than Radiant. :dork:

Well, good luck with the project.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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