using Q3 source

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Tyrantworm
Posts: 19
Joined: Tue Apr 17, 2001 7:00 am

using Q3 source

Post by Tyrantworm »

does anyone know of any good tuts or explaination for using Q3 source code to create a game?

I can dig into the files and probably figure stuff out but it'd be nice if there were something out there to kind of get a start in understanding the source files and how they work.

thanks
bikkeldesnikkel
Posts: 1145
Joined: Tue Apr 05, 2005 7:54 pm

Post by bikkeldesnikkel »

Im looking for that too, documentation is just scattered over all the diff fora. For info on the q3 engine check out http://www.quakesrc.org in the quake III engine forum.

If anyone else has nice tutorials or documentation please post :up:
eepberries
Posts: 1975
Joined: Mon Jan 24, 2005 10:14 pm

Post by eepberries »

What do you need to know? Edit the game source code, compile the QVMs, and run it as a quake 3 mod. Need to know how the quake 3 code works? Well, there may be some tutorials and stuff on that, but you're going to have to spend alot of time figuring it out for yourself.

edit: That's not to say that you can't ask questions about specific things and problems you're having though. Feel free to do that here. I'm sure there are at least a couple people here that would be able to help.
Phobos8
Posts: 2
Joined: Mon Oct 02, 2006 6:37 pm

Post by Phobos8 »

Yeah I need this. I am getting problems with getting started. I have the game up and running and see "Mods" in the Menu when I load up Quake 3 but I don't know how to make a new mod and get it to compile and run within Visual Studio. Any help here guys would REALLY appreciate it.

I'll give you a kiss?
:p
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

The_Smashing_Machine
Posts: 1
Joined: Sat Nov 04, 2006 6:57 pm

Post by The_Smashing_Machine »

eepberries wrote:What do you need to know? Edit the game source code, compile the QVMs, and run it as a quake 3 mod. Need to know how the quake 3 code works? Well, there may be some tutorials and stuff on that, but you're going to have to spend alot of time figuring it out for yourself.

edit: That's not to say that you can't ask questions about specific things and problems you're having though. Feel free to do that here. I'm sure there are at least a couple people here that would be able to help.
I have a old qvm from a 1.16 mod. Is there any way to make it work in 1.30?
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

only if you have the sourcecode. just the qvm is not enough.
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