This is really tickin me off.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Bobdude161
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Joined: Wed Nov 15, 2006 4:15 am

This is really tickin me off.

Post by Bobdude161 »

I have been working on this map for a few days with GTKRadiant 1.4 on Mac OS X. Everything was running smoothly, but yesterday I was compiling a map into a BSP file as usual to test it out in Quake 3. I type in the console to load the map, it says "Waiting for Connection" but then all of a sudden it says "RE_LOADWORLDMAP: MAPS/AUTOSAVE.BSP NOT FOUND" It's clearly in the right folder Quake 3/baseq3/maps and I also tested the map on my PC but I get the same results. Am I missing something in my map or what? I do have info_player_start in my map.
Silicone_Milk
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Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

what are you typing in?
Whats the name of the map you're actually trying to load?
If your map name is My_Map you would type /map My_Map

from what you're saying you're trying to load the autosave map which, if you told radiant not to create every other minute or so, you won't have.
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mrd
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Joined: Sat Mar 25, 2000 8:00 am

Post by mrd »

Try typing /sv_pure 0 before you load the map.
Bobdude161
Posts: 5
Joined: Wed Nov 15, 2006 4:15 am

Post by Bobdude161 »

sv_pure 0 did the trick, I completely forgot that step the second time around. First time level making noob right here, making a level exactly like Halo's map Chiron TL34. Coming around nicely, I got the mapping and basic textures done, just gotta work on lighting and work my way through the tangled mess of 30 portals. Wish me luck.
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