Silicone_01 - Alpha (pre beta)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

I'll give this another look as soon as I get Q3 reinstalled on my new installation of Windows...things are kinda in the works...
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

cool that would be great =)

I gave it a test run myself and I was diggin' the new "bridge o' doom" area I put in but it made the rest of the map seem very empty and isolated from it. I constantly found myself at the RL time and time again.

I decided I'll be adding another path from the BoD area (down in the lava pit) that will go in to the main part of the map.
Post Reply