Competition mapping

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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xgo
Posts: 35
Joined: Sun Nov 19, 2006 9:17 am

Competition mapping

Post by xgo »

I would like to help mappers to get there maps testet and competition ready. Hope u guys will take part in it :p
Since the cpl statet they will use new maps and the players also want new maps, i thought about seting up a team of players who would help mappers testing and making the maps competitive friendly. Via irc in #OSP and on ESR and quake3world forums.
I already have a friendly server admin who would put the maps on the servers.

And if there is enought interest we will have fun cups with new or beta maps. The map poll would be release on sunday and the cup will be next sunday. After that mappers will have another 7 days to modify there maps till we release another map poll.
So a cup every 14 days.

So now i need some players willing to help q3 and the comminity and i hope the mappers respond to this. Contact me here or on irc if u are interestet.
Competition mapping
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

That's a great idea.. somebody should do this for Q4.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

q3 > q4. at least that's what i heard.
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

/ignore
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Post by wattro »

/heed
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

/team s
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

God I wish I was home for this, sounds awesome. Getting playtime on your map by the best q3 players in the world. :|
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

This thread is a veritable negativity cess pool...
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Sometimes, I'm tempted to clean up all the junk from threads like this, but I'm also against censorship... no I'm not... yes I am... *flips quarter*.

Would the players be willing to run around in early alpha maps? Probably wouldn't be much fun for them, but it is important that mappers have feedback at this early stage.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

Seeing as how most competitive players use a picmip value above 5 and vertexlight, I don't see why they would mind :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
xgo
Posts: 35
Joined: Sun Nov 19, 2006 9:17 am

Post by xgo »

i agree, feedback in the early alpha stage is important
i would be willing to test alpha maps and i hope others also
its all about helping u mappers :)
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Nice work, xgo.. I'm sure it'll be much appreciated.
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

I have some completed q3 maps which are pretty good :) But I will not be doing any q3 mapping in the near future.
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