Hey everybody
I am H@rry.
And I play Quake 3. I tried to make my own model with Milkshape 3D. I have reed a tutorial on how to create and import a model into Quake. I have followed every steps including the tags part, but as
result my model appeard totally misplaced in the game.
The sound I added is also not there.
What could be wrong?
Problem with Model and Sound
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Okay, here it is.
http://www.badongo.net/file/1798324
I got the sound working now. Not included in this PK3 file.
http://www.badongo.net/file/1798324
I got the sound working now. Not included in this PK3 file.
You need to create all the model animations in a single file, various animations follow one another in series in the keyframe. So normally, you have an idle, running, walking, jumping, etc animations. I'm pretty sure there is a specific order that the animations have to be in (see below). I don't use Milkshape, so I can't give you specifics on actually animating everything.
You need an animation.cfg file which Q3 reads to know when each action sequence starts and ends. The file is a table of numbers describing the first frame, the number of frames, the number of looping frames and the fps. As mentioned above, the order of the animation sequences are also found in this file, they should be pretty self explanatory.
You will need to create a .skin file for your models to define the textures and shaders used on your model.
You will find examples of both animation.cfg and yourmodel.skin in pak0.pk3, under the models/players/* directories.
You need an animation.cfg file which Q3 reads to know when each action sequence starts and ends. The file is a table of numbers describing the first frame, the number of frames, the number of looping frames and the fps. As mentioned above, the order of the animation sequences are also found in this file, they should be pretty self explanatory.
You will need to create a .skin file for your models to define the textures and shaders used on your model.
You will find examples of both animation.cfg and yourmodel.skin in pak0.pk3, under the models/players/* directories.
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You probably scaled the model relative to the model origin, so the origin itself is higher relative to the ground.
No idea about flickering, must be an animation issue.
No idea about flickering, must be an animation issue.
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