Possible Bug of q3map2 2.5.16 or lower (autosprite related)

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a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Possible Bug of q3map2 2.5.16 or lower (autosprite related)

Post by a13n »

Have you ever encountered this kind of autosprite bug?
Here is the detail.
The game is SoF2.

autosprite2 script
Image

bsp switch for compiling
Image

in-editor image
Image

in-game image
Image

in-game image with r_showtris 1

Image

Oddly with r_showtris 1, autosprite2 works fine.
But normally it's messed up.
Any idea?
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Autosprite2 only works with non-square but power of 2 textures.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

You mean the texture must be the size of at least 256x512 or 512x1024?
IIRC, what matters for autosprite2 is the size of brush, not the actual size of texture, isn't it?
In this case I applied 512x512 texture to 512x514 brush.
Is this bad?
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

O.K.
Just hunted out the cause of this problem.
It was -meta switch which did the harm by re-ordering triangles.

So simply removing -meta switch from bsp phase should work.
But this means I have to write down q3map_forcemeta to each textures.
This is not practical, isn't it?
What is really needed is the opposite option, something like "q3map_nometa".

@obsidian
Am I missing something?

By the way, final map has just been released.
Here is the detail. :)
This is a SoF2 single player custom map, which is rarely found on internet.
The theme is, as often imagined, zombie.
Total play time would be around 10 minutes at most, so it won't eat up your precious time, as long as you are skilled shooter.
This does not necessarily mean this map is a complete crap.
In fact this map has a story line, consisting of intro, actual challenging combat time and ending.

Screenshots
Image

Image

Image

Download (2MB)
http://files.filefront.com/sp_burgerzip ... einfo.html
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
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