ioq3 1.34-rc3

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a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

I gave it a quick try.
Jesus is back!
Skybox seams not found! :icon28:

I need to test r_overbrightbits 1 on linux though.
Because RC2 had an odd color(somewhat dim yet better) with it.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
JB
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Post by JB »

wtf is this?
Timbo
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Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

a13n wrote:I need to test r_overbrightbits 1 on linux though.
Because RC2 had an odd color(somewhat dim yet better) with it.
Yes, it should now more closely resemble Windows visually.
Jotabin
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Joined: Fri Nov 17, 2006 5:51 pm

Post by Jotabin »

i don't get it... what is this?
resistance is futile
Timbo
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Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

An updated Q3 client, based on the GPL Q3 code. See http://ioquake3.org/.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Nice work. You should post up a more complete bug fix/feature list.

Curious, would this still work with stuff like CPMA?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Survivor
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Post by Survivor »

Working hard! keep it up :icon14:
dzjepp
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Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

obsidian wrote:Nice work. You should post up a more complete bug fix/feature list.

Curious, would this still work with stuff like CPMA?
It works fine with cpma, but of course it doesn't work on pb servers, so it's pretty much useless for online play. (Not knocking the project or anything, it's fabulous) :D
v1l3
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Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Very Nice! This just caused me to have an enormously large smile on my face.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

Timbo wrote:Yes, it should now more closely resemble Windows visually.
r_overbrightbits for linux still not implemented in rc3 :(
Is it impossible to pre-convert the textures just as some of the new unreal1 drivers do so?(at the expense of loading time and memory usage)
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Post by dubz »

dzjepp wrote:
obsidian wrote:Nice work. You should post up a more complete bug fix/feature list.

Curious, would this still work with stuff like CPMA?
It works fine with cpma, but of course it doesn't work on pb servers, so it's pretty much useless for online play. (Not knocking the project or anything, it's fabulous) :D

most of the eu cpma servers dont have pb... but i feel kinda bad to play with and advantage..
v1l3
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Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

I replied a lil quick doh! To busy smiling over skybox

When I was (in TeamArena) firing directly at the opponent, the sound of the gun(firing) goes in and out. Instead of hearing the gun, I'm only hearing the hitting of the opponent. I was playing on map alm3dm4v2 in cpma, and it has a rain falling sound to it... The sound of the rain was also flickering in and out along with the gunfire.

The sound is fine with the weapon when just running Vq3 (baseq3-normal game). It seems to want to occur only when running a mod.
Timbo
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Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

Which operating system are you using? What's the value of s_backend?
v1l3
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Post by v1l3 »

I have a 3500+ AMD Athlon 64 Processor...Integrated ATI RADEON XPRESS 200 Graphics (a1210n)

s_backend "OpenAL"

I don't quite know why s_backend in baseq3 is "base", then when in Q3TA it's OpenAL. Don't mind me though, as I'm an idiot with most of this, but I figure I should bring that up if it's an odd thing. dunno
Timbo
Posts: 171
Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

You didn't say which OS you used. It's likely that your problem is your OpenAL drivers though. OpenAL is a library to provide 3D sound capability. The hardware drivers for it are notoriously bad right now, especially on Windows. The default is for OpenAL to be disabled, so I'm not really sure how you've managed to enable it for some mods. Type...

\s_useOpenAL 0
\snd_restart

...in the console to go back to regular sound.
Timbo
Posts: 171
Joined: Sat Jun 10, 2000 7:00 am

Post by Timbo »

a13n wrote:
Timbo wrote:Yes, it should now more closely resemble Windows visually.
r_overbrightbits for linux still not implemented in rc3 :(
Is it impossible to pre-convert the textures just as some of the new unreal1 drivers do so?(at the expense of loading time and memory usage)
Hmm... works for me :paranoid:. Revision 733 is where the change went in.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

eh..sorry, but your gonna have to tell me what OS is, and where I can find the info. I literally started Q3A when it was released for Sega Dreamcast, and never planned to own a computer, yet a clan member sent me his old one years back....hence a computer, which got me addicted to the game. Much more entertaining than a video game system. =)

I put \s_useOpenAL 0 in my start up script, and it fixed that problem...minded I had to add alot of cvars to my autoexec.cfg, but not a problem.

I noticed something odd now that I didn't notice before...I booted up cpma and decided to load up cpm23(by Lunaran)and the lines in the sky were still there. So, I put cpm23 in the baseq3 folder and played it in the normal game un-modified, and the lines were gone unlike if I ran it in the Cpma mod.
Jotabin
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Joined: Fri Nov 17, 2006 5:51 pm

Post by Jotabin »

OS = Operating System

That's Windows, Linux, Mac OS, etc...
resistance is futile
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Oh! Eh..

\kill


I'm on Windows XP(Hewlitt Packard)
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