Changing bots names.

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recognize
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Joined: Tue Dec 19, 2006 2:15 am

Changing bots names.

Post by recognize »

Hello. I was wanting to know how one changes bots names for good. I can change there names by typing-

/rcon addbot doom 1 red name botman

But how do I make it so the name stays?

once others join and the bots are kicked (bot_minplayers 2)
the name of the bot is gone.

anyone know what I'm talking about?
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

yeah, try unzipping Pak0.pk3 and changing the names in there. THen, zip it again and put it back where you found it. I dont know if that will work, but its the only idea i have :P
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DooMer
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Post by DooMer »

That method could prevent players from joining due to invalid pak files.
recognize
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Joined: Tue Dec 19, 2006 2:15 am

Post by recognize »

I've thought of that. And the idea is sound.

And yeah.. It may pervent players from joining. I'll trial and error. see what happens.
Thanks
v1l3
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Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Don't EVER change things within your pak0-pak8.pk3's. EVER! Very Important.

If you want to change the names to the bots permantly, go into your pak0.pk3 and extract "scripts\bots.txt" out and add funnames to the bots on that scripts such as:

{
name Xaero
funname ^1X^7ae^1r^7o
model xaero
color 1
color1 1
color2 1
aifile bots/xaero_c.c
arenaLord 1
}

:add the funname under the name and change it. As you'll notice I even added rail colors. "color1" and "color2" are for 1.30 p.r. on up, and "color" is for 1.16n p.r. If you want to have the names that you just changed on the "bot.txt" to work, you need to use your Winzip and create a zzzz.pk3 file, and drag the scripts folder that you just extracted which has the bot.txt into that zzzz.pk3 that you just made.

The reason it has to be a z.pk3 or zzzz.pk3, is so it is the last .pk3 to be read on booting up the game.

You can use this same method for many things, like sounds, player models, scripts, shaders, etc. I have a zzzz.pk3 that is 30MB's big. I've also made botfiles for all the Q3Models that weren't given botfiles..like yuriko, harpy, bones, etc.

-Oh and, reminder- Don't ever mess with the games .pk3's!!!!
JB
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Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

how do you spell hypocrite? ;)
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Scourge
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Post by Scourge »

JB wrote:how do you spell hypocrite? ;)
What?
JB
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Post by JB »

v1l3 wrote:Don't EVER change things within your pak0-pak8.pk3's. EVER! Very Important.

If you want to change the names to the bots permantly, go into your pak0.pk3 and extract "scripts\bots.txt"

-Oh and, reminder- Don't ever mess with the games .pk3's!!!!
*ahem*
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Scourge
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Post by Scourge »

Yeah, extract from and save to a different file. Not modify the pk3 itself. Learn to comprehend.
recognize
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Joined: Tue Dec 19, 2006 2:15 am

Post by recognize »

Thanks man.
recognize
Posts: 40
Joined: Tue Dec 19, 2006 2:15 am

Post by recognize »

omfg. I just did it all and it worked. Thank you thank you thank you. Simple as pie. thanks so much man. ggz
+JuggerNaut+
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Post by +JuggerNaut+ »

i love a happy ending :tear:
v1l3
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Post by v1l3 »

recognize wrote:Thank you
Your welcome =)
The majority of the people that play q3a don't even know of what can be done with the game as far as changing things around..if they did, they would be as addicted to the game as much as us people that have hung out together for so many years. It's kind of like having the same game that turns into different games without having to keep on spending money over and over.

-hf
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