CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Dec 24, 2006 2:24 pm
When loading certain maps such as
per-izi and
q3trap I can no longer startup defrag or load the maps. Instead I get the error:
"recursive error after: Couldn't load scripts/museum.shader"
I've tried a fresh install of defrag but it didn't work. The only way I can get defrag to work again is deleting both maps from my baseq3, though obviously I'd still like to play these maps and get to the bottom of this.
^misantropia^
Posts: 4022 Joined: Sat Mar 12, 2005 6:24 pm
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by ^misantropia^ » Sun Dec 24, 2006 3:31 pm
You're probably going to have a hard time getting it to work because this error is most often caused by a corrupted pk3. Unzipping and rezipping the faulty file sometimes helps (but usually doesn't).
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Dec 24, 2006 3:36 pm
Hmm, well others can get onto the map(s) fine so I figured it was something my end.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sun Dec 24, 2006 6:57 pm
Ok, it seems to be everytime I download a new map from
here . Weird.
Stax
Posts: 20 Joined: Thu Dec 21, 2006 4:34 am
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by Stax » Sun Dec 24, 2006 11:48 pm
lawl how's that possible
I download every map from jamster and never had any problems at all.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Mon Dec 25, 2006 12:13 am
Stax wrote: lawl how's that possible
I download every map from jamster and never had any problems at all.
Oh sorry, I'm not saying it's jamsters that's the problem. I know it's not. I'm just saying that everytime I download a new map, I get the error.
A few days ago everything worked fine, it's just ever
since I downloaded the map q3trap from jamsters.
spookmineer
Posts: 506 Joined: Fri Nov 29, 2002 8:00 am
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by spookmineer » Mon Dec 25, 2006 2:34 am
I would delete q3trap to find out if it solves things.
Stax
Posts: 20 Joined: Thu Dec 21, 2006 4:34 am
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by Stax » Mon Dec 25, 2006 6:49 am
Your q3trap is probably a corrupt map unless you can give me proof that other people also play it and have records for it.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Mon Dec 25, 2006 7:30 pm
spookmineer wrote: I would delete q3trap to find out if it solves things.
CrinklyArse wrote: The only way I can get defrag to work again is deleting both maps from my baseq3, though obviously I'd still like to play these maps and get to the bottom of this.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Mon Dec 25, 2006 7:31 pm
Stax wrote: Your q3trap is probably a corrupt map unless you can give me proof that other people also play it and have records for it.
There were about 4 people on the Minnies server playing it at the time, so I figured it was my problem - not the map.
Stax
Posts: 20 Joined: Thu Dec 21, 2006 4:34 am
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by Stax » Mon Dec 25, 2006 10:33 pm
Are you using a download accelerator or something like that.
If yes try using the downloader that comes built in Internet Explorer.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Mon Dec 25, 2006 11:02 pm
Stax wrote: Are you using a download accelerator or something like that.
If yes try using the downloader that comes built in Internet Explorer.
I use firefox.
Stax
Posts: 20 Joined: Thu Dec 21, 2006 4:34 am
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by Stax » Tue Dec 26, 2006 8:51 am
Trying downloading it with Internet Explorer
If it doesn't work then probably its something with your pc
not sure :icon32: :icon26:
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
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by axbaby » Tue Dec 26, 2006 2:45 pm
quake3\baseq3\maps\shaderlist.txt
edit shaderlist.txt and see if museum shows up.
if so add
// before museum
OR
someone who made the map has an error in their script and you will have to weed out the offending map.
i assume your missing the museum map that came with Radiant "the quake3 map editor" and the map maker used some textures/shader from that map and didn't include it in his homemade map.
[color=#FF0000][WYD][/color]
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Wed Dec 27, 2006 2:20 pm
axbaby wrote: quake3\baseq3\maps\shaderlist.txt
No such file?
Edit: Ah, I guess you mean quake 3\baseq3\scripts\shaderlist.txt
Last edited by
CrinklyArse on Wed Dec 27, 2006 2:27 pm, edited 1 time in total.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Wed Dec 27, 2006 2:27 pm
CrinklyArse wrote: axbaby wrote: quake3\baseq3\maps\shaderlist.txt
No such file?
quake3\baseq3\
scripts \shaderlist.txt
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Wed Dec 27, 2006 2:28 pm
Hehe :icon32:
edit: and theres no museum in there at all, so I guess I should add "//museum" to the list?
edit2: Still doesn't work. :/
edit3: Survivor tried sending me museum.shader, I overwrote the old one, but it still doesn't work.
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sat Dec 30, 2006 5:35 pm
What I don't understand is that I have museum.map and .shader and I haven't touched radiant for ages, defrag only stopped working after downloading the map q3trap.
Edit: Also, I cannot run cpma, though I can run freeze...
CrinklyArse
Posts: 5493 Joined: Sat Feb 19, 2005 12:57 am
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by CrinklyArse » Sat Dec 30, 2006 5:50 pm
Wait... I think i just fixed it, by uninstalling radiant. :s