Levels Please!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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AceGec3D
Posts: 29
Joined: Thu Jan 04, 2007 3:34 pm

Levels Please!

Post by AceGec3D »

:paranoid: I want to see some really awsome levels that people make and im wondering if any1 is willing to make a World War 2 Level :icon25:





GO ACES HIGH II AND QUAKE AND DOOM!!!
GO ACES HIGH II!!!!
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

I think the new version of GTK has an 'auto-build levels' button. ;)
Whatever....
AceGec3D
Posts: 29
Joined: Thu Jan 04, 2007 3:34 pm

Post by AceGec3D »

Where is this button? :confused:
GO ACES HIGH II!!!!
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Post by Chi »

top right
AceGec3D
Posts: 29
Joined: Thu Jan 04, 2007 3:34 pm

Post by AceGec3D »

dont c nothin :confused:
GO ACES HIGH II!!!!
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

It's right next to the CSG-Get_hired button
Whatever....
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seremtan
Posts: 36013
Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

Image
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

People are messin' with you. :)

If you want to see awesome levels, you'll have to do a little searching around and reading through threads here.

This is also a good place to find levels: http://lvlworld.com/

You probably won't find someone to make a level for you, since it takes a bit of work. :)
AceGec3D
Posts: 29
Joined: Thu Jan 04, 2007 3:34 pm

Post by AceGec3D »

i can see, :icon26: but it would be awsome if there was a flaming Tiger tank with a BFG in it sitting in the middle of the battle field :icon25: Now, they are being downloaded. but they are becoming media player info. i got them from the site you sugested :icon28:
GO ACES HIGH II!!!!
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

By becoming media player info, you mean that the file is opened by media player?

You ought to extract the package (usualy .zip file), with either the WinZip or WinRar application, the file you find then (the .pk3 file) is supposed to be placed inside your Quake directory, in the folder called 'baseq3' (you'll notice other similar files in there, if you correctly navigated to it)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

To install custom maps, see here. If you have any other questions about how to play Quake 3 or technical assistance with the game, we have a dedicated forum for that in "Quake 3 Discussions".

You will find that mappers in general do not take requests. Most people have too many ideas already. If you have a really great idea for a map, build it yourself. There are a lot of resources that have been written already if you need help with the editor (see the sticky threads at the top of this forum), otherwise people here are pretty helpful if you have a legitimate question to be answered.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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