I finally got a chance to run around this for a while today, and overall, I quite like it!
The archetecture and general layout is great, and the level has some nice flow to it and some great tricky bits. I especially like the one crouchy shortcut, and the slope jumps to MH and above RL (although that last one is a toughie--took me a few tries).
Minor gripes (feel free to tell me to STFU since I was too busy to check out the beta): The level seems a bit dark to me, and it would have been better brightened up a bit. Your light count looked fairly decent for the most part, and frames seemed okay--I think maybe you could have squeezed a bit more illumination in there...or maybe even a touch of global ambient, although you have to be careful to not entirely kill your normals...Finally, if you're going to use a flicker light shader on all your torches, please make some variations in timing and mix them up a bit--it's weird to see pretty much the whole level flicker in sync.
Nice job on this one.