<< Bots and func_plat >>

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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DonX
Posts: 22
Joined: Tue Sep 26, 2006 5:16 am

<< Bots and func_plat >>

Post by DonX »

I've got this problem in a map which has 2 main elevator platforms leading to a 2nd level area. It is the only way to reach that area, but what's happening, and buggin the hell out of me, is that q3 bot's will linger and just camp on the damn thing, so no one can use the elevator to get to that area.

I've done some experimenting using a couple methods. First I used a donotenter brush around the edge of where the plat lifts too, hoping it would repel the bot off of the entity. no deal.

Then I used a botroam item infront of where you would get off... It sort of worked, but not everytime.

So, I'm just asking who might know a solution to this, as it's very important bots do not camp ontop of the func_plat.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

func_plats have always been somewhat broken (the odd beep sound associated with it) and were never actually used in any official Q3 maps.

You may want to try creating a door that opens vertically instead. I'm not sure how well bots respond to that, but some people use that instead of func_plats.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

Yep. I don't think I've ever used func_plat in my life. Even when just tinkering around with Radiant.
I've always just created a vertically opening door. I dont recall having problems with bots and this method.
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

We can always force bots to slip into specific area by using botclip with "surfaceparm slick" though I don't know how they behave after lifting the plat.
Image
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
obsidian
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Post by obsidian »

I don't think that would work in this case, since the idea is to get them off of the platform once it has reached the top.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

I've just hit on another make-shift measure.
I'll post it once I get home.
Last edited by a13n on Sun Jan 07, 2007 8:23 am, edited 2 times in total.
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

What a13n mentioned should work I think. Having a angluar botclip
(say 45 degrees) above the destination, would make the bot hit the
clip, forcing him to go the way where the botclip provides him with more
height. A slick shader could make the bots movement away from the
elevator a bit swifter. But I dont think you can get it as smooth as
you'd like, it'll seem the bots sort of float away from it.
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@corsair & obsidian
Here is my sample map(including bsp & aas).

The method I mentioned 1st with pic will just work.
But this sample map is more sophiscated than it never should.

screenshot
Bots use the plat to grab the rocket launcher on upper floor.
Image
[color=#FF00BF]I pwn police! - Biff[/color]
[color=#666666]When I went to a zoo, I found myself in another zoo, too. - a13n[/color]
[color=#999999]Homeless is a living proof that[/color] [color=#FF00BF]Benjamin Franklin's quote "There're two things certain, tax and death" is wrong[/color] [color=#999999]and GOD had wanted[/color] [color=#FF00BF]him to be an evil liar, that is, SATAN[/color][color=#999999]. - a13n[/color]
[color=#666666]There are too many GODs in this werld for [/color][color=#FF00BF]the ONE&ONLY[/color][color=#666666] to be valid. - a13n[/color]
[color=#666666]Nothing ventured, the rest of everything just given. - a13n[/color]
[color=#FF00BF]I need a soldier! - Sarge[/color]
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

As Obsidian said, plats do cause issues. However, here is a thought based on experience. When bots do something stupid there normally is a logical (all be it bot logical) reason why it happens. Check for clipping in the area where the bots wont enter or move, also check for small but clusters that might need combining as these could be preventing bots from 'seeing' the way off the plat. Just coz a plat works in a test map does not mean it will work in a more complex level.
Whatever....
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

plats in MP are gay anyway. use bouncepads - no bot nav problems and more fun
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