has reached the beta stage.
The map's history is a rather long one, the floorplan basicly origines
from a caulkhull I made for quake 3, looong ago. When q4 came
out I almost immediately took that hull to make a map.
The struggle I then faced with the caulkhull was immense, close to
nothing of it has been unaltered, even after it was already scaled,
resized and deconstructed several times.
What results, at least to me, is a quite different map, both large
and cramped at the same time. But also one with great
connectivity. I hope that also means it's balanced, but I'm not sure
yet. The gametypes that are possible range from 1v1 to a 4v4 tdm
match, because of the way rooms are connected.
Whats this beta for? I'll be glad to hear any of your comments on
the map, from minor flaws/errors, taste and item placement, to
huge dislikes and ofcourse also, praisings. ;D
Screenshots;


Download:
http://www.naes.nl/q4Lavadht1beta2.zip
or
http://www.4shared.com/file/9035436/b49 ... beta2.html
fyi; bellow are three layout drawings of all three floor levels, feel
free to draw your desired item placement in it, for I'm not at all
sure how I did it so far.
top floor
ground level
basement
/edit 2
-updated links, beta 2 alright!